Completely agree with you! Cyclops, one of the top classic characters and x-men leader is a laughing stock. Why not give him increase beam power depending on the combo?
You got tons of champs that can do high damage damage and a 5 star cyclops hits like a 4 star, really?
Why not duplicate his beam damage every 25 hits of his combo to a maximum cap of 5x.
You have these champs like SL, hyperion, spidy SE, heck even storm can do 30000 damage easily, but cyclops a miserable 3000 - 5000 damage. Pretty pathetic considering that kabam wanted a balanced constest when it is all the opposite.
Wolverine does NOT need armor break on bleed immune. X23 out damages him, especially on bleed immune, but he out regens her. If you start introducing mechanics to wolverine to fight bleed immune you are lessening the value of X23.
Wolverine does NOT need armor break on bleed immune. X23 out damages him, especially on bleed immune, but he out regens her. If you start introducing mechanics to wolverine to fight bleed immune you are lessening the value of X23.
Wolverine is a god champ as is. He needs another ability like 65 percent bleed resistance like beast. Adamantium heals him.
Magnetos should be buffed, I don't know how, but they shouldn't be trash in the game, Magneto is one of the most powerful mutant, I'm not asking a god but at least they should be good.
Wolverine does NOT need armor break on bleed immune. X23 out damages him, especially on bleed immune, but he out regens her. If you start introducing mechanics to wolverine to fight bleed immune you are lessening the value of X23.
Wolverine is a god champ as is. He needs another ability like 65 percent bleed resistance like beast. Adamantium heals him.
No his adamantium POISONS him… it's his healing factor that heals him and keeps the adamantium in check
But Bleed resistance and some "shrug" would make him perfect
Magnetos should be buffed, I don't know how, but they shouldn't be trash in the game, Magneto is one of the most powerful mutant, I'm not asking a god but at least they should be good.
Well I've tried proposing a mechanic similar to Punisher for White Magneto
Sp1 has a 35% chance to leave an open wound for 15 seconds
Sp2 has 60% chance to leave an open wound for 25 seconds
Sp3 has an 80% chance to leave a permenant open wound
Crits have a 60% chance to increase the duration of all open wounds by 0.5 seconds
Basic attacks have a 10% chance to bleed for 50% attack over 1 second for each open wound on the enemy
Magnetizing the enemy increases all open wound chances by 20% and gives basic attacks an extra 3% per open wound to bleed
Red Magneto can get power drain on metal and an additional lock on robots
Also reduced damage taken from metal enemies as well as an increased crit rate vs them (basically Ghost Rider for metal)
Comments
You got tons of champs that can do high damage damage and a 5 star cyclops hits like a 4 star, really?
Why not duplicate his beam damage every 25 hits of his combo to a maximum cap of 5x.
You have these champs like SL, hyperion, spidy SE, heck even storm can do 30000 damage easily, but cyclops a miserable 3000 - 5000 damage. Pretty pathetic considering that kabam wanted a balanced constest when it is all the opposite.
Wolverine is a god champ as is. He needs another ability like 65 percent bleed resistance like beast. Adamantium heals him.
No his adamantium POISONS him… it's his healing factor that heals him and keeps the adamantium in check
But Bleed resistance and some "shrug" would make him perfect
Well I've tried proposing a mechanic similar to Punisher for White Magneto
Sp1 has a 35% chance to leave an open wound for 15 seconds
Sp2 has 60% chance to leave an open wound for 25 seconds
Sp3 has an 80% chance to leave a permenant open wound
Crits have a 60% chance to increase the duration of all open wounds by 0.5 seconds
Basic attacks have a 10% chance to bleed for 50% attack over 1 second for each open wound on the enemy
Magnetizing the enemy increases all open wound chances by 20% and gives basic attacks an extra 3% per open wound to bleed
Red Magneto can get power drain on metal and an additional lock on robots
Also reduced damage taken from metal enemies as well as an increased crit rate vs them (basically Ghost Rider for metal)