MCOC Master List Mutant

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Comments

  • CapWW2CapWW2 Member Posts: 2,901 ★★★★
    edited August 2017
    Completely agree with you! Cyclops, one of the top classic characters and x-men leader is a laughing stock. Why not give him increase beam power depending on the combo?

    You got tons of champs that can do high damage damage and a 5 star cyclops hits like a 4 star, really?

    Why not duplicate his beam damage every 25 hits of his combo to a maximum cap of 5x.

    You have these champs like SL, hyperion, spidy SE, heck even storm can do 30000 damage easily, but cyclops a miserable 3000 - 5000 damage. Pretty pathetic considering that kabam wanted a balanced constest when it is all the opposite.

  • TacoScottyTacoScotty Member Posts: 407 ★★
    Wolverine does NOT need armor break on bleed immune. X23 out damages him, especially on bleed immune, but he out regens her. If you start introducing mechanics to wolverine to fight bleed immune you are lessening the value of X23.
  • CapWW2CapWW2 Member Posts: 2,901 ★★★★
    TacoScotty wrote: »
    Wolverine does NOT need armor break on bleed immune. X23 out damages him, especially on bleed immune, but he out regens her. If you start introducing mechanics to wolverine to fight bleed immune you are lessening the value of X23.

    Wolverine is a god champ as is. He needs another ability like 65 percent bleed resistance like beast. Adamantium heals him.
  • I_am_GrootI_am_Groot Member Posts: 646 ★★
    Magnetos should be buffed, I don't know how, but they shouldn't be trash in the game, Magneto is one of the most powerful mutant, I'm not asking a god but at least they should be good.
  • Mr_OtterMr_Otter Member Posts: 1,614 ★★★
    CapWW2 wrote: »
    TacoScotty wrote: »
    Wolverine does NOT need armor break on bleed immune. X23 out damages him, especially on bleed immune, but he out regens her. If you start introducing mechanics to wolverine to fight bleed immune you are lessening the value of X23.

    Wolverine is a god champ as is. He needs another ability like 65 percent bleed resistance like beast. Adamantium heals him.

    No his adamantium POISONS him… it's his healing factor that heals him and keeps the adamantium in check

    But Bleed resistance and some "shrug" would make him perfect
  • Mr_OtterMr_Otter Member Posts: 1,614 ★★★
    I_am_Groot wrote: »
    Magnetos should be buffed, I don't know how, but they shouldn't be trash in the game, Magneto is one of the most powerful mutant, I'm not asking a god but at least they should be good.

    Well I've tried proposing a mechanic similar to Punisher for White Magneto

    Sp1 has a 35% chance to leave an open wound for 15 seconds
    Sp2 has 60% chance to leave an open wound for 25 seconds
    Sp3 has an 80% chance to leave a permenant open wound

    Crits have a 60% chance to increase the duration of all open wounds by 0.5 seconds

    Basic attacks have a 10% chance to bleed for 50% attack over 1 second for each open wound on the enemy

    Magnetizing the enemy increases all open wound chances by 20% and gives basic attacks an extra 3% per open wound to bleed


    Red Magneto can get power drain on metal and an additional lock on robots
    Also reduced damage taken from metal enemies as well as an increased crit rate vs them (basically Ghost Rider for metal)
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