**WE ARE NO LONGER Temporarily Reverting Tier 1 War Ban System**

After further discussion, the game team has made the decision not make adjustements to the ban system.
The previously proposed fix would have resolved the issue for Summoners who are on the cusp of T1/T2 play, and negatively impacted Alliances more securely in T1. Instead, we recommend that cusp Alliances switch to Manual Placement to your members to place the allotted 5 Ban Champions limit there.

Apologies for the back and forth, and for any confusion.
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Un-interruptible Heavies

KattohSKattohS Posts: 717 ★★
edited September 2019 in General Discussion
When does an un-interruptible heavy end. After all the animation is completed.

Because it seems even if they have thrown and missed the heavy you still can’t attack them for a split second.

Is this how it should work or am I trying to attack to early like I would a regular heavy?

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    ChampioncriticChampioncritic Posts: 3,347 ★★★★
    It is as you said, he is un-interruptible for the whole animation. So yes you are attacking too early like you would a normal heavy. In such cases you just gotta retreat back and parry/intercept the next attack.
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    KattohSKattohS Posts: 717 ★★

    It is as you said, he is un-interruptible for the whole animation. So yes you are attacking too early like you would a normal heavy. In such cases you just gotta retreat back and parry/intercept the next attack.

    👍🏽
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    FreeToPlay_21FreeToPlay_21 Posts: 1,594 ★★★★
    The unstoppable timer for opponents with uninterruptable heavies (such as Kingpin) stay for a slight fraction of a second longer, even after the heavy animation is over. This can catch you in some really bad scenarios, it's always better to keep an eye on the unstoppable timer.
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    GGhostGGhost Posts: 88
    Ya_Boi_28 said:

    What about the delay to activate an sp3 after the ai does a special?

    a pain in the *ss some times
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    TH3_STONETH3_STONE Posts: 56
    Yes please fix the bug
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