Omega Bug in AQ MP5

SeraphionSeraphion Member Posts: 1,496 ★★★★
My Omega takes 0 bleed damage bc I have 1/3 in coagulate. Yet he takes bleed damage from the 2nd MS in AQ Map 5.


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  • Eb0ny-O-M4wEb0ny-O-M4w Member Posts: 14,093 ★★★★★
    If the bleed has a damage associated, he will never take 0 damage from it.
    Also, there is a node on that fight which enhances bleed damage, meaning that your 90% (+ coagulate) bleed damage reduction will be drastically lower
  • MadcatMadcat Member Posts: 385 ★★★
    Kabam kind of messed up on the way the bleed damage is boosted. It is additive rather than multiplicative, e.g. 90% immunity, then damage is increased by 40% of the ORIGINAL value, I believe. It is a cheesy way to create more damage unless you are fully immune, minimizing the Bleed reduction masteries and partial immunities.
  • Eb0ny-O-M4wEb0ny-O-M4w Member Posts: 14,093 ★★★★★
    Omega red reduces bleed damage by 90%. By default, the damage is set to 100% of the stated value. If it gets boosted to 150% damage for example, Omega Red will still take 60% bleed damage of the original value
  • SeraphionSeraphion Member Posts: 1,496 ★★★★

    If the bleed has a damage associated, he will never take 0 damage from it.
    Also, there is a node on that fight which enhances bleed damage, meaning that your 90% (+ coagulate) bleed damage reduction will be drastically lower

    Thats not how it works. Omega takes -90% bleed damage and coagulate adda another 10%.
    Thats a flat 100%
    I doesnt matter if the bleed damage is 1 or 1.000.000. It should be 0.
    What do you think why DE does 0 damage?
  • SeraphionSeraphion Member Posts: 1,496 ★★★★

    Omega red reduces bleed damage by 90%. By default, the damage is set to 100% of the stated value. If it gets boosted to 150% damage for example, Omega Red will still take 60% bleed damage of the original value

    But it was not that way in the past. They didnt anounced a change so its a bug. Simple as that.
  • SeraphionSeraphion Member Posts: 1,496 ★★★★
    An answere from a mod would be nice on that.
  • GamerGamer Member Posts: 11,116 ★★★★★
    Seraphion said:

    An answere from a mod would be nice on that.

    Already ben conform from a mod
  • GamerGamer Member Posts: 11,116 ★★★★★

  • SeraphionSeraphion Member Posts: 1,496 ★★★★
    Wait that was in may. Like what
  • SeraphionSeraphion Member Posts: 1,496 ★★★★
    Gamer said:


    Do you have a link to that?
  • Eb0ny-O-M4wEb0ny-O-M4w Member Posts: 14,093 ★★★★★
    As far as I remember, they never changed it. Simply because it always worked that way
  • MadcatMadcat Member Posts: 385 ★★★
    Like I said... 10% of the base, and 40% more of the base after reductions. Believe Masteries then take 10%, etc off of that effective remainder (50% of base for Omega Red), so 45% effective, etc. Basically... bring a bleed immune champion. Order of operations fail, but it is what it is.
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