Please come up with a solution with Aw matchmaking
KALIZO
Member Posts: 484 ★★
I have nothing against the alliance we are facing for this war. It's not their fault for why got matched up for this war. How ever. The system on how this matches are set up, need to be change. War rating is completely irrelevant when it comes to alliance total rating. Please find a solution cause I'm sure my alliance isn't the only one that goes through this.
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If you can't compete at that level, rest assured that eventually you will get to a tier where you face the "right" level of alliance about 80% of the time.
I am assuming that you are in T2 ish. from your rating. You'll get a lot of matchups like this if you can stay in T2.
Maybe Kalizo's alliance is the shell that switched up and is now in the process of falling back.
At your war rating, you could conceivably be matched up with any level of ally.
They are only 3 mil higher rating than you... My alliance is over 9 mil and only mid 1600 war rating, as we have a no forced spend policy.
This is a fair match for you. If you can't win, take a break and enjoy a lower tier.
Would you feel better about the matchup if the rewards for losing were not so bad?
If Kabam gave something for being in tier 1 or tier 2 that was interesting for winning and still interesting for losing this would not happen.
Terrible thing to say. Not every alliance wants to spend their way to victory every war. I'm perfectly happy losing more than we win, and we are over 9 mil rating in T3. I NEVER ask guys to pay their way through war. I guess that means we are "trash" too.
Completely agree. spending in war is about the dumbest thing ever. No matter how many you win, you will always get matched up against opponents significantly stronger than you.
All spending items does is artificially inflate your WR for a period of time. Definitely not worth it considering the rewards for tier 1 or 2 aren't much better than tier 3 or 4.
We don't spend our way to victory. What gave you that impression? Tired of people on this forum assume because you do well you must spend. Hardly anyone in my alliance spends and we never require it. I don't regret saying because someone who brags about beating down an alliance 3mil smaller than him deserves to hear it. Trash talking is one thing but that guy is a
My bad... I guess I just assume that with an alliance rating that big, you'd be spenders. I know a lot of the T1-2 guys are "win at all costs" players.
Not nearly as much as you'd think. That's really more of a top 50 mentality, and even then it's not for all of them. Sure there are some big spenders down lower in the ranks, but it's few and far between when allies will go over 120+ deaths. But I have seen some top 50s go over 250 deaths in a single war, and that's just pure insanity lol.
Yeah we've never touched that number or any close to it but I've definitely seen it
Yep we had one of those recently. They had triple our deaths but up a boss and thought they had it. Apparently none of them could do math
Swinging by to go a little more into detail on matchmaking. The reason we don't use Alliance Rating as means of matchmaking is that this number can be manipulatable and isn't an accurate measure of an Alliance's proficiency in Wars. It doesn't take into account an Alliance's ability to strategize or their skill.
Whereas with War Rating, this is performance based and allows for Alliances to either rise or fall in ranking with their win or loss. Overtime Alliances fall into places they are best suited, from there they can grow and strengthen themselves to rise further. This, in turn, will pair Alliances based on similar levels of skill from previous Wars as it accurately reflects their efforts as a team.
With all that said, we do appreciate hearing your feedback for this and have been taking it to the team for you all.
Are you guys working on a way to address the alliances that are moving into shell alliances and blasting up through the tiers? This seems like
blatant manipulation of the system and, I would argue, against the TOS.
We're looking into all avenues based on discussions such as this one.
The way you have formatted AQ really fixed alliance shells imo. There is no benefit for an alliance to drop brackets now as there are only 3 and then spot within those brackets (hence why I have been advocating for adjusted AQ blackout periods), couldn't you guys figure out something similar for AW? The rewards are kind of weird anyways. There is hardly a difference in rewards right now yet tier 1 is significantly harder than tier 3 or 4.
How exactly would that be against ToS? Legit question as I don't recall anyone using this argument for this circumstance. I can't imagine how this would be against ToS and therefore worthy of a ban...
There is a section regarding in-game manipulation I believe. It was brought up when this was happening in AQ
Alright then. Really not the point of the post though so let's stay on topic. This feels like an argument for the sake of arguing.
Sorry, slightly off topic but I see that argument a lot and it's not always valid