My thoughts on the Time After Time Event
DankestChef
Member Posts: 420 ★★★
personally, I did not enjoy this event. at all.
I liked how this event was planned. Good rewards. Great Concept. Cheap energy cost. But you know what really bothers me? The number of paths we had to do. You released the first 2 weeks for this event, which was 2 simple paths. easy fights. I thought to myself, for once an event which is simple and has great rewards. Like GGTTG. A week later, you added another path. From 2 paths to 3 to 4 and NOW to 5 flipping paths. Who came up with this idea? WHY would you make it 5 paths? Not only is this time consuming, the bosses also became harder. That sinister, mysterio, and the void gave me way too much trouble and revives. This was supposed to be an event to celebrate marvel. Why are you making these quests so damn long and annoying to deal with? Why do I have to fight the same BS boss for 5 times?
Now im not a crazy stacked end game player. I have a duped 4/55 venom as my best champion, and even with him I struggled with that mysterio. This quest was honestly so disappointing. You got me excited for the first two weeks, but now I honestly feel like quitting. Nice move kabam. I haven't been this disappointed with what you put out. disagree if you want, but as a mid-tier player, this event was disappointing.
"I'm not usually this critical, but I have to say I am not a fan of this format. You wait all month long, with Rewards in mind, for a Quest that gets harder and harder, with more Paths required each week. I'm not a fan of this at all. I think we're at the point where it's time for another Difficulty added because this just leads to disappointment. I can't speak for anyone else, but I don't want to have to wait until the end to face 5x the amount of effort in the last 7 days." -GroundedWisdom
I liked how this event was planned. Good rewards. Great Concept. Cheap energy cost. But you know what really bothers me? The number of paths we had to do. You released the first 2 weeks for this event, which was 2 simple paths. easy fights. I thought to myself, for once an event which is simple and has great rewards. Like GGTTG. A week later, you added another path. From 2 paths to 3 to 4 and NOW to 5 flipping paths. Who came up with this idea? WHY would you make it 5 paths? Not only is this time consuming, the bosses also became harder. That sinister, mysterio, and the void gave me way too much trouble and revives. This was supposed to be an event to celebrate marvel. Why are you making these quests so damn long and annoying to deal with? Why do I have to fight the same BS boss for 5 times?
Now im not a crazy stacked end game player. I have a duped 4/55 venom as my best champion, and even with him I struggled with that mysterio. This quest was honestly so disappointing. You got me excited for the first two weeks, but now I honestly feel like quitting. Nice move kabam. I haven't been this disappointed with what you put out. disagree if you want, but as a mid-tier player, this event was disappointing.
"I'm not usually this critical, but I have to say I am not a fan of this format. You wait all month long, with Rewards in mind, for a Quest that gets harder and harder, with more Paths required each week. I'm not a fan of this at all. I think we're at the point where it's time for another Difficulty added because this just leads to disappointment. I can't speak for anyone else, but I don't want to have to wait until the end to face 5x the amount of effort in the last 7 days." -GroundedWisdom
6
Comments
Remember Sinister Labs?
I got Carnage out of all that work.. could have been worse but he's just another arena fodder for me.
Give us something we can actually use would have been better.
I'm not totally disappointed. There have been many things I wasn't in agreement with, and I still appreciate and respect the team. It's just one of those things that really doesn't sit well with me. In Baking, if you add too many layers to a cake, it will fold under the pressure. That's how this feels. Too many layers.
I'd rather do a single path with all the opponents on there and then fight a slightly harder boss. The only challenge was not falling asleep.
Not to mention the AI and control issues. I won't list them here because it's off-topic, but I could write a compendium. Lol.
Now I fear to be disappointed with the 5* opening ...
And for me personally, my 5 star champ I got from epic was Loki, again, who was my last 5 star basic opening too. Lame.
Just seems like yet another event this year where there was maybe a good starting idea/conception, and then execution was botched. Endgame event was this way, sinister labs, just...way too many this year that got so old so quickly. Gates were silly and keeping it locked weekly was silly, increasing energy was silly, it just feels artificial for no reason on top of the normal event quest. And for all the extra events this month, I can't remember the last time they offered a energy refill deal like in the past. I ALWAYS purchase these. Would have been a nice buffer for this month, whereas instead now I have no motivation to even finish heroic on the monthly quest and i'm doing time after time as I have time, cuz it's just so boring.
Now I feel I have to finish Master also for a very slim chance at salvaging some progress from this month.
The "legendary" crystal is unfair imo.
The difference between getting a 4 star and a 5 star in the current meta is HUGE.
And the legendary crystal has a considerable chance to reward a 5 star for the same effort as others who got a far inferior 4 star champion.
320 fights to 100% masters or epic.
640 fights to complete both. 1/3 of the fights in the final chapter. Then to get a lesser desired champ from the 5* unified crystal. Then get a 4* from the legendary crystal. It turns into a very long wasted month.
The only real brightside to the side quest was all the unified crystal shards that are/were available.
Daily events: good rewards but bad design to achieve. Boring and repetitive and almost slightly painful to do. I’ll appreciate when it’s gone and not miss doing it.
Quest: Good rewards for the difficulty and adequately easy to do. The energy slog and repetitiveness is the problem. They did not need to expand the amount of paths as the quest went on. It’s boring and just annoying at some point. Personally make the events scale more in difficulty would have been better to me verse just mindlessly grinding easy fights.
Overall: Rewards good but structure awful. It is boring, uncreative, and overall more painful than fun to play. I’ll be happy overall to move on to the next event. The last couple of events have tended more toward tedious then fun so hopefully we move always from that trend.
~640 fights
~1280 energy
for master and epic. It's nice to get a 5*, but its too many fights and energy IMO
The amount of paths were too much. They were short but 5 is too much.
The fights though were very easy. If the fights were too hard for you then the content is not for you. Not all content is made for everyone. If this was hard then you shouldn’t be doing it. Plain and simple.
The rewards and content difficulty as such is really great. What puts me off is the the way it is done in. Aka - more paths in the final 2 weeks to do 4/5 paths each quest. The total energy cost is around doing completion of an Event quest with having 100% exploration done on Chapter 3. Had they bumped the difficulty of the quest and kept the total paths around 3 for the last 2 weeks, I would have gladly called this side event my favorite among all which have been released this year.