**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Kabam step up your performance optimisation department
nOux
Posts: 522 ★★★
Dear Kabam,
This is getting ridiculous, each month this game runs worse and worse on iOS. I just don’t understand why your development team does absolutely no performance optimisation whatsoever.
I almost got tricked that my iPhone 7 cant handle the game up untill i noticed some days it runs good and somedays it feels like im playing on 15fps, while this game is all about timings and one lag spike missteps cost real money. I dont know if its your servers or game code itself needs adjustments.
After i tried other game newer game Raid : Shadow Legends witch can tun on 60fps ultra setting without any fps drop and looking 10x better then Contest of Champions it makes me think what are you guys thinking..
I really love Contest of Champions but i just cant force myself play this game anymore with this kind of performance.
So please invest some of that giant bag of cash u earn each month to optimise your game because its really painful to play this great game like this.
Much love and i hope this will catch your attention.
This is getting ridiculous, each month this game runs worse and worse on iOS. I just don’t understand why your development team does absolutely no performance optimisation whatsoever.
I almost got tricked that my iPhone 7 cant handle the game up untill i noticed some days it runs good and somedays it feels like im playing on 15fps, while this game is all about timings and one lag spike missteps cost real money. I dont know if its your servers or game code itself needs adjustments.
After i tried other game newer game Raid : Shadow Legends witch can tun on 60fps ultra setting without any fps drop and looking 10x better then Contest of Champions it makes me think what are you guys thinking..
I really love Contest of Champions but i just cant force myself play this game anymore with this kind of performance.
So please invest some of that giant bag of cash u earn each month to optimise your game because its really painful to play this great game like this.
Much love and i hope this will catch your attention.
4
This discussion has been closed.
Comments
*Sees that iOS13 had a ton of slow down and latency issues*
Yep this is Kabams fault.
Yes, Kabam can do "SOME" improvements, a lot of it is based on your device specifically. Be it an older one that probably should be replaced (anything older than 4 years old is getting to the point of redundancy soon), or be it that you updated to the newest OS the second it was available.
Theres only a very small amount of blame that can be put on ANY app developer, let alone Kabam themselves.
Benchmarking doesn't mean anything when you only do one test.
Here is the example
https://youtu.be/odWQ-PxERNo
To help us keep track of everyone's feedback about lag and performance issues, we created dedicated threads, and the relevant one for iOS users can be found at the link below.
- iOS Lag and Performance Issues Thread
If you haven't already, please take a moment to contribute to that discussion by providing the information outlined in our Bug Report Template.
Thank you very much in advance for your help!