**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Maximizing targeted in-game offers
MSpawn
Posts: 102 ★
Here’s a thought:
While I don’t know what the data tells your marketing & performance team about any return from in game offers, maybe an internal pow-wow with the dev team is in order. I say this because if you want to see more purchases of things like the class rank up bundle offered today (9/30/2019), players would probably be more inclined to do so if the possibility to attain more desirable champs was a thing. What do I mean? I mean for the past few weeks I’ve spent a hefty amount of money on crystals because I don’t have the luxury of sitting home and grinding all day long for a champ I’d like to have. My “rigged rng luck” with these crystals has been piss poor. For that reason I don’t have many newer champs in my collection that I can immediately use for upper tier content. So because I don’t have them, (and it could literally take years before there was even a chance), I pretty much ignored the in game offer because I can’t use it. Now when you think about this on a grander scale, imagine how many people are experiencing the same thing? For those who already have these champs and ranked, they aren’t buying either. I don’t know but it seems like a disconnect somewhere internally or maybe it’s just all much ado about nothing? Just saying, there’s a price tag for a bonafied way to get rank up materials of your choice, but no clear way to get a champ to apply them to? Not saying make it easy for everyone to get the same champ, but there’s has to be a lighter penalty than paying hundreds of dollars and end up with nothing!? Maybe even it’s getting rid of the 3* from the Cavalier and featured Cavalier crystals? Which actually makes 0 sense. This would actually increase the accumulation rate of shards for higher rarity champs. Just a thought!
Regards
While I don’t know what the data tells your marketing & performance team about any return from in game offers, maybe an internal pow-wow with the dev team is in order. I say this because if you want to see more purchases of things like the class rank up bundle offered today (9/30/2019), players would probably be more inclined to do so if the possibility to attain more desirable champs was a thing. What do I mean? I mean for the past few weeks I’ve spent a hefty amount of money on crystals because I don’t have the luxury of sitting home and grinding all day long for a champ I’d like to have. My “rigged rng luck” with these crystals has been piss poor. For that reason I don’t have many newer champs in my collection that I can immediately use for upper tier content. So because I don’t have them, (and it could literally take years before there was even a chance), I pretty much ignored the in game offer because I can’t use it. Now when you think about this on a grander scale, imagine how many people are experiencing the same thing? For those who already have these champs and ranked, they aren’t buying either. I don’t know but it seems like a disconnect somewhere internally or maybe it’s just all much ado about nothing? Just saying, there’s a price tag for a bonafied way to get rank up materials of your choice, but no clear way to get a champ to apply them to? Not saying make it easy for everyone to get the same champ, but there’s has to be a lighter penalty than paying hundreds of dollars and end up with nothing!? Maybe even it’s getting rid of the 3* from the Cavalier and featured Cavalier crystals? Which actually makes 0 sense. This would actually increase the accumulation rate of shards for higher rarity champs. Just a thought!
Regards
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