**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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A Seriously Needed AI Blocking Fix
DOA40
Posts: 94 ★
I have come here today to talk about your AIs and their blocking ability. To put it simply, I am extremely annoyed with the fact that they spend over 95% of a fight in block.
Now, I have no qualms with this happening in monthly quests and the like, other than the fact that it drags a fight out a lot longer than I have the patience for when I just want to defeat them and be done with it. But, when the same thing is happening in Alliance Quest and Alliance War-which are time sensitive fights-then it becomes a severe problem.
I have tried teasing your AIs in these fights by standing blatantly out of block, I have tried hitting them once in the hopes that this would do something, I have even tried throwing a special (as I have had them attack after doing so). However, nothing seems to pull them out of block and I think that this needs to be fixed, as I have had fights come to the 1 second mark because of how long the AI stays in block.
Quite simply, I would like you to make the AI unable to stay in block for no longer than 3 seconds before they are forced to attack. This will definitely help, as it will keep a fight from dragging out to the point that you are in danger of losing half of your fighter’s health because the time ran out. And trust me, I have more extreme suggestions than this, but I am hoping that this simple fix will help out players, like myself, who are having this same issue.
Please, take a look at your AIs in AQ & AW and if you are experiencing this same thing, then please fix this.
Now, I have no qualms with this happening in monthly quests and the like, other than the fact that it drags a fight out a lot longer than I have the patience for when I just want to defeat them and be done with it. But, when the same thing is happening in Alliance Quest and Alliance War-which are time sensitive fights-then it becomes a severe problem.
I have tried teasing your AIs in these fights by standing blatantly out of block, I have tried hitting them once in the hopes that this would do something, I have even tried throwing a special (as I have had them attack after doing so). However, nothing seems to pull them out of block and I think that this needs to be fixed, as I have had fights come to the 1 second mark because of how long the AI stays in block.
Quite simply, I would like you to make the AI unable to stay in block for no longer than 3 seconds before they are forced to attack. This will definitely help, as it will keep a fight from dragging out to the point that you are in danger of losing half of your fighter’s health because the time ran out. And trust me, I have more extreme suggestions than this, but I am hoping that this simple fix will help out players, like myself, who are having this same issue.
Please, take a look at your AIs in AQ & AW and if you are experiencing this same thing, then please fix this.
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