Level 1 health potions are useless
Koustav04
Member Posts: 26 ★
I don't use 1 or 2 star champions to play story or event quests. Only 3 and 4 stars. Now level 1 health potions are no help for me. So, I wish after reaching a certain level, like say level 40 or 50, level 1 health potions should be removed and instead give us higher capacity for containing level 2 and level 3 health potions. I think Level 2 and 3 health potion capacity in inventory should be increased from 25 to 35 or 40. That would be helpful.
2
Comments
When your champions have more than 25k of health and take more than 3000 damage on a block in quests, the potion is kinda useless.
The ideal would be having the potions heal by a fixed percentage instead of a raw number like it currently is.
Healing like, 5% of the champs health in the level 1
Even though this would benefit endgame players more... since 5% is a considerable amount of health for a 5/6*, but for a 2/3* is nothing, and healing 375 health is way more effective.
So there’s this dilemma. The way it is now, new players benefit the most due to their small health pools, and percentage-based potions would benefit veterans, as their health pools are bigger