Finally Something Good + First 6* Opened

chaos_bruhchaos_bruh Member Posts: 181
After 4 Bad Opening of 5* crystals finally a good one no great one ...... And a 6* opening to happy with It as well Guys How Is Nebula Do comments some tips and tricks :smile::smile::smile:

Comments

  • doctorbdoctorb Member Posts: 1,886 ★★★★
    Block attacks till up to 20, then parry / stun and transfer damage to enemy
  • BogiaBogia Member Posts: 125
    doctorb said:

    Block attacks till up to 20, then parry / stun and transfer damage to enemy

    Then Sp2 and watch your opponent melt
  • theMercenarytheMercenary Member Posts: 643 ★★★
    20 shock charges and sp2
  • MagrailothosMagrailothos Member Posts: 6,040 ★★★★★
    edited November 2019
    She's great. And she doesn't need to be Awakened either. Brilliant counter to robots with AAR - even better than Medusa. Remember that this relies on her Electroshock charges; not placing Shocks on the opponent.

    She's adaptable to different opponents - double immune; you can prioritize shock damage or power control. If you can charge up to 20 Electroshock charges, dump them on your opponent, and then hit them with a Special-2, that's an absolute ton of damage to almost anyone. Or if you do the same with a Special-1, you can probably drain their power to zero and cause a 20-second Power Lock; which is pretty cool.

    She can tank heavy hits; even an SP3; and as long as she survives it, and isn't stunned or Heal Blocked, regenerate it back in seconds.

    Her biggest problem is chip damage - she's not the best blocker; and you can take a lot of Damage whilst charging up. However, she has some good synergies available to help with this. The Proxima synergy is great; but also you can drop her into a GOTG team for enhanced Perfect Block; which makes her much more resilient whilst she's charging up.

    Good pull. Have fun getting to know her!
  • RichiesDad79RichiesDad79 Member Posts: 1,016 ★★★
    I wish I got nebula instead of my Phoenix I pulled, but awakening 5* red Hulk gave me the 6* shard I needed.

    But in regards to your nebula, she is great for shutting down robots, and building shock charges to max, partying and L2 special will melt most non realm/labyrinth enemies, as mentioned above. Nebula is really underrated. Not a bad pull at all. Congrats.
  • chaos_bruhchaos_bruh Member Posts: 181

    She's great. And she doesn't need to be Awakened either. Brilliant counter to robots with AAR - even better than Medusa. Remember that this relies on her Electroshock charges; not placing Shocks on the opponent.

    She's adaptable to different opponents - double immune; you can prioritize shock damage or power control. If you can charge up to 20 Electroshock charges, dump them on your opponent, and then hit them with a Special-2, that's an absolute ton of damage to almost anyone. Or if you do the same with a Special-1, you can probably drain their power to zero and cause a 20-second Power Lock; which is pretty cool.

    She can tank heavy hits; even an SP3; and as long as she survives it, and isn't stunned or Heal Blocked, regenerate it back in seconds.

    Her biggest problem is chip damage - she's not the best blocker; and you can take a lot of Damage whilst charging up. However, she has some good synergies available to help with this. The Proxima synergy is great; but also you can drop her into a GOTG team for enhanced Perfect Block; which makes her much more resilient whilst she's charging up.

    Good pull. Have fun getting to know her!

    She's great. And she doesn't need to be Awakened either. Brilliant counter to robots with AAR - even better than Medusa. Remember that this relies on her Electroshock charges; not placing Shocks on the opponent.

    She's adaptable to different opponents - double immune; you can prioritize shock damage or power control. If you can charge up to 20 Electroshock charges, dump them on your opponent, and then hit them with a Special-2, that's an absolute ton of damage to almost anyone. Or if you do the same with a Special-1, you can probably drain their power to zero and cause a 20-second Power Lock; which is pretty cool.

    She can tank heavy hits; even an SP3; and as long as she survives it, and isn't stunned or Heal Blocked, regenerate it back in seconds.

    Her biggest problem is chip damage - she's not the best blocker; and you can take a lot of Damage whilst charging up. However, she has some good synergies available to help with this. The Proxima synergy is great; but also you can drop her into a GOTG team for enhanced Perfect Block; which makes her much more resilient whilst she's charging up.

    Good pull. Have fun getting to know her!

    Thanks For The Detail About The abilities of nebula its gonna rain nebula for me anyway :wink:
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