Hi everyone, I apologize for my poor English.
I own a 5/65 Colossus and I am generally very happy with his restyling.
Besides being very powerful from an offensive point of view, I seemed to understand that he should also be an excellent defender, especially thanks to the limitation of the damage of opponent’s critical hits.
The new spotlight reports:
"Damage is capped at 150% of the opponent's attack rating.
Each time this damage is hit, the duration of all Armor up buffs are refreshed and he has a 50% chance to gain another Armor up buff lasting 15 seconds.”
I think this mechanic is not working and to be more precise I think that at the moment the game considers the CURRENT level of the opponent's attack and not the BASIC one.
I did tests and screenshots to clarify the concept:



2-star Starlord’s basic attack: 124
So 150% of it would be: 124+62 = 186
First of all, although the fight was really long, Starlord's critical hits increased the potency apparently without any limits;
furthermore, I think I have reached (and exceeded) the 150% limit of my basic attack several times, and Colossus has NEVER generated additional armor up buffs.
So I think the answers can be two:
1. this protection is not working as intended (friends told me about 20k critical hits against Colossus with characters like Ghost);
2. the game considers the CURRENT value of the opponent's attack and not the BASIC one, which would be rather absurd considering that in 90% of the cases the increase of critical hits’ potency derives from passive or active furies mechanics, which by definition increase also basic attack.
I am very interested in understanding this mechanic in detail, because I noticed that, in spite of practically all his abilities, Colosso remains a defender quite easy to knock out even without using the “mystical neutralizers” (for example, my opponents in the last wars demolished my 5/65 one without any difficulty using Domino and Corvus Glaive even on perfect nodes for him).
Thank you for your attention and for any replies.