More levels but with rewards other than mastery points
B1gG4z
Member Posts: 146 ★
So we have been stuck at level 60 for quite some time now. Xp and xp boosts are not needed once you have reached maximum level. I think it would be a good idea to open up to maybe level 100. Rather than offering mastery points (I totally agree we shouldn’t get any more) I think we should get in game rewards for each level completed. There’s tons of ideas that would benefit all players so let’s throw out some examples.
Gold boosts
Bc boosts
Power boosts
Gold (lots of)
Bc’s (Lots of)
Cats
Crystals
Awaken Gems
Sig stones
Higher inventory
Longer stash expiry
Come on Kabam there’s so much more stuff you can add when reaching another level.
Please consider this.
Gold boosts
Bc boosts
Power boosts
Gold (lots of)
Bc’s (Lots of)
Cats
Crystals
Awaken Gems
Sig stones
Higher inventory
Longer stash expiry
Come on Kabam there’s so much more stuff you can add when reaching another level.
Please consider this.
11
Comments
They're not giving more mastery points unless they make more mastery things, so i agree with OP as we would get rewards without needing to wait bloody long time to make more mastery
Yes gold boost
Just a rank package of OP stated items would be great
Shard rate increase
Crystal drop rate increase
To me it ended up being just another example just how lazy this dev team is. Here's an idea....ummmmm raise the level cap to 70, gather up all those mindmelds on the dev team and brainstorm a few of possibly HUNDREDS of other items or perks to attach to those levels?!
Then another 6 months down the road raise it to 80....giving you all plenty of time to maybe figure out that mindboggling wnergy ordeal and then add in some more masteries as well as more energy?
The saddest aspect of this topic is that an absolute **** ton of your player base has been asking for a level cap increase for close to a year if not more. From a business point of view it just makes sense to finally give in and give those players what they want. Which is in all reality just another small aspect of gamepkay and another avenue to help your top players to direct their attn to and break up the monotiny of the monthly quests, AQ and the same moneygrabbing AW's.....
But by all means...please focus on the addition of 6*'s that maybe 5% of the playerbase is looking forward to...
61-70: 1 t4b, 200k gold, 500 5* shards and 500 t2a shards
71-80: 2 t4b, 300k gold, 1000 5* shards, 750 t2a shards
81-90: 3 t4b, 3 t1a, 1,000 5* shards, 10 5* sig stones, 1000 t2a shards
91-98: 3 t4b, 5 t1a, 1,500 5* shards, 10 5* sig stones, 1,500 t2a shards
99: 5t4b, 10,000 5* shards, random 5* AG, 25 5* sig stones, 18,000 t2a shards
100: Special title, 25,000 5* shards, Generic 5* AG, 25 generic 5* sig stones, 36,000 t2a shards, 5 mil gold,
It would take an insane amount of units, time and boosts to get anywhere near the top anytime soon. Someone can probably do the math but my guess is it would take months for the first and then longer than that for the vast majority of people to get there. It would be a revenue boost for Kabam and a constant incentive for ALL players including the highest of high end players to not quit.
Thoughts?
Really there are so many things the game could get as adds that would put some life and energy into it aside from the 6* that is coming . masteries/level cap increase/new content or challenges/bases/AW Refresh/AW with new nodes, all of these would be an awesome addition by themselves and welcomed by the community.
Hopefully at least one or two of them come with the new changes incoming at some point. Just something to freshen it up and make the grind about something else/more than a shiny new champ. While fun/enticing that does become tedious after a while and makes people begin to feel like a dog chasing its tail.