**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
4* Generic Awakening Gem Choices - Decision Process
PantherusNZ
Posts: 1,412 ★★★★
Rather than straight up asking "who should I awaken?" I'm keen to understand the thought process compared to different stages in the game, that way this thread can be of help to many other players as well as myself.
So I pulled a generic 4* Awakening Gem from the Side-Mission Crystals this month and am considering who would best benefit my account best.
My primary account focus at this time is on R4 5* Champions (Hyperion, Corvus, Gwenpool, Gulk, Ghost Rider & Sentinel) with R3 5* and 5/50 4* introduced either for Utility requirements or just back-filling while the big guns are in AQ/AW.
Given I have some heavy-hitters already, not to mention 5/50 4* hit just that much softer, I thinking that this Awakening should be for purposes of Utility rather than any particular damage-dealer. Would you agree? When do you stop thinking of 4* as your damage dealers?
As for Sig levels (since many utility options require high sig levels) I would be able to get any new awakened 4* up to somewhere between 60-99 sig levels so that can pre-empt the common "if you can increase/max their sig levels" follow-up questions.
In terms of my own specific options - I originally thought Cap IW was the obvious choice with his utility options from his synergies but have since had alternate options raised for which I'm curious to hear other opinions - such as Omega Red, Killmonger, CM Movie & Domino - none of whom I have as a 5*. Ghost is another option but I already have her awakened as a 5* (and suck with her - it's a WIP).
So - what do you reckon?
So I pulled a generic 4* Awakening Gem from the Side-Mission Crystals this month and am considering who would best benefit my account best.
My primary account focus at this time is on R4 5* Champions (Hyperion, Corvus, Gwenpool, Gulk, Ghost Rider & Sentinel) with R3 5* and 5/50 4* introduced either for Utility requirements or just back-filling while the big guns are in AQ/AW.
Given I have some heavy-hitters already, not to mention 5/50 4* hit just that much softer, I thinking that this Awakening should be for purposes of Utility rather than any particular damage-dealer. Would you agree? When do you stop thinking of 4* as your damage dealers?
As for Sig levels (since many utility options require high sig levels) I would be able to get any new awakened 4* up to somewhere between 60-99 sig levels so that can pre-empt the common "if you can increase/max their sig levels" follow-up questions.
In terms of my own specific options - I originally thought Cap IW was the obvious choice with his utility options from his synergies but have since had alternate options raised for which I'm curious to hear other opinions - such as Omega Red, Killmonger, CM Movie & Domino - none of whom I have as a 5*. Ghost is another option but I already have her awakened as a 5* (and suck with her - it's a WIP).
So - what do you reckon?
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Comments
Get decent with ghost and most problems go away with a SP2
Also, awaken voodoo, scarlet, or archangel?
1. Omega
2. Void
3. Cap Marvel movie
3. Cap IW
4. Darkhawk
5. Killmonger
6. Corvus
7. Domino
I don't have suicides, and don't really have any intention to, so I'm concerned Omega's influence will be minimal.
I already have Voodoo and AA-Ron woke as 4* and maxxed, plus both as unawakened 5*. Still never pulled a Scarlet Witch but have a Mystic 4* AG waiting for her.