AQ Timer Change Suggestion

Why not lower/remove energy timers in AQ, and instead lock the champions for a set amount of time (maybe 20 hours) regardless of if the maps are completed early?

Right now, champs are locked in AQ until you complete the map. For map 6&7 that's usually between 20-24 hours depending on how well your alliance is coordinated. Also, right now, AQ causes a lot a friction between players because of the timers and having to wait for other players to move. In the past, y'all have said 30 minute timers cause players more frustration because they are trying to finish as fast as possible and pressure everyone to move as fast as they are. If the timers were reduced, but champs still locked, you could move faster when available, but there also wouldn't be the pressure to finish the map fast since the champs are still locked anyways.

I think a change like this would be extremely beneficial for the health of the player base by removing unnecessary time constraints on one of the constant fixtures in game, while keeping the core functionality the same.

Comments

  • DemonzfyreDemonzfyre Member Posts: 22,317 ★★★★★
    AQ is designed to be done in 24 hrs and as a team effort. Everything you mentioned can be done with good coordination and communication. AQ isn't meant to be a sprint.
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