**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
Namor and interceptions - Sig Ability description - Ghost issue ?
Jack0312
Posts: 198 ★★
Heyyy !!
A lot of players are reporting a "bug" with Namor because his sig ability description needs a clarification.
Hyrdokinetic armor (at 200) says : "Namor takes 100% reduced damage from all sources while attacking his opponent. When Namor ends an attack, any damage prevented by hydrokinetic armor is captured and sent back to the opponent as energy damage."
First question : Does this work for interceptions ?
In fact, when we try to intercept Namor, the damages are reduced to 0.
For me, it's normal because me and Namor are ATTACKING at the same time.
But for others, this is not mentionned in his description, so he's not working as intended.
Second question : If this works for interceptions, why Ghost receives energy damage when playing in "yoyo-mode" whereas Namor didn't hit us ? (I have a video coming)
For this point, this is clearly a bug !
Third question : Could you, please, take more attention for this kind of exceptions in the future ? And could you clarify his description ?
Thanks
A lot of players are reporting a "bug" with Namor because his sig ability description needs a clarification.
Hyrdokinetic armor (at 200) says : "Namor takes 100% reduced damage from all sources while attacking his opponent. When Namor ends an attack, any damage prevented by hydrokinetic armor is captured and sent back to the opponent as energy damage."
First question : Does this work for interceptions ?
In fact, when we try to intercept Namor, the damages are reduced to 0.
For me, it's normal because me and Namor are ATTACKING at the same time.
But for others, this is not mentionned in his description, so he's not working as intended.
Second question : If this works for interceptions, why Ghost receives energy damage when playing in "yoyo-mode" whereas Namor didn't hit us ? (I have a video coming)
For this point, this is clearly a bug !
Third question : Could you, please, take more attention for this kind of exceptions in the future ? And could you clarify his description ?
Thanks
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