Variant 4 1.2 team suggestions
Demonzfyre
Member Posts: 22,508 ★★★★★
Struggling with this fight.
1
Comments
Anyway, team setup for respective lanes can be as follows:
Feats of Power (Domino, Skull, Hela, Thor Rag, KG, DPxf) :
Corvus / BWCV / 3 more champs for boss. Maybe Sunspot and Mysterio.
Ideally get 2 charges from Domino for CG, 1 from Skull, another from Thor Rag. You can use this lane to experiment the 3 champs that you will wanna bring for DPxf for future clearing since Corvus with 3-4 charges can pretty much take DPxf down with 1-2 revives.
Mighty Charge (Ronin, Cull, Sentinel, TM, Hood, DPxf) :
Corvus / Blade / 3 champs for boss.
Pretty straightforward with Corvus for everyone except Hood.
Destructive Feedback (Wasp, Goldpool, KM, Yondu, Blade, Annihilus, DPxf) :
Corvus / Proxima / OR / SymSup / 1 champ for boss.
Evade charge from Wasp, Mutant from Goldpool, Tech from Yondu. OR for KM (you could use CG as well), Corvus for Blade, SymSup for Annihilus. [You might wanna leave this path for last.]
Improved Power Gain (can't rem who is on this path) :
Blade / Dormammu / SymSup / 2 more depending on the remaining champs on the path.
Generally, Blade with Mystic synergy should handle DS and SymSup pretty easily, also against Meph (use the parry bleed sp1 method to prevent him going crazy on his Auras). SymSup should handle Vision at the end of the path. Can't rem who else were on this path but I used Magik and Void for the entire path.
(Edited formatting for easier read.)
My set up was 1 Regen, 4 Fury, 3 Power Gain, 2 Precision. You don't have to get a Regen but I wanted one so I could come out the Regular Fights with full/near full health.