**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Level of rewards and equlibrium between T2A and T5B
Jack0312
Posts: 198 ★★
Hello there !
We're having a discussion with the french community, I think this is the same with others, about rewarding in the game.
Nowadays, we have "one per lifetime" rewards such as in history mode or variants AND "regular rewards" such as Event Quests and Side Quests, AQ and AW.
We are a lot to have noticed that the second ones are very poor compared to the first ones.
In fact, this is particularly true for T2A and T5B whereas lots of us need more T2A !
For a 5* we need 2 T5Bs and 10 T2A + 22 T1As and 12 T4Bs (from r1 to r5)
For a 6* we need 3 T5Bs and 7 T2A (from r1 to r2)
Where are we supposed to collect these catalysts ?
AQ ? Yeah but it depends on your AQ level (map6 : approx 0.5 T5B and 1-1.5 T2A) !
AW ? Yeah but peanuts, and it requires A MONTH to collect !
EQ ? LOL ! UC rewards have never been buffed up !
--> With the AW and AQ rewards buff, T5Bs come faster than ever, but T2As are still rare whereas we need a lot of them (same with T1As)
Then... Same problem with shards !
1-2-3-4* are useless for a lot of players, let's move on.
5* thanks to EQ and arenas you can open 2-3 crystals per month.
6* you can barely open ONE crystal within 1 or 2 months !!!!!
--> With the AW this is buffed up, but it will take A MONTH !
How are we supposed to expand our roster and rank up them (without spending) with this kind of rewards ?!
Same discussion with signature stones !
For me and for a lot of them, there is a huge lack of consistency between what we get and what we should get, considering that we're supposed to rank up our roster regularly...
What do you think of this ? Do you think rewards should be buffed up ? Equilibrated ?
Where are sig. stones ?
Let's discuss about this, and maybe someone from Kabam will read us and consider it !
We're having a discussion with the french community, I think this is the same with others, about rewarding in the game.
Nowadays, we have "one per lifetime" rewards such as in history mode or variants AND "regular rewards" such as Event Quests and Side Quests, AQ and AW.
We are a lot to have noticed that the second ones are very poor compared to the first ones.
In fact, this is particularly true for T2A and T5B whereas lots of us need more T2A !
For a 5* we need 2 T5Bs and 10 T2A + 22 T1As and 12 T4Bs (from r1 to r5)
For a 6* we need 3 T5Bs and 7 T2A (from r1 to r2)
Where are we supposed to collect these catalysts ?
AQ ? Yeah but it depends on your AQ level (map6 : approx 0.5 T5B and 1-1.5 T2A) !
AW ? Yeah but peanuts, and it requires A MONTH to collect !
EQ ? LOL ! UC rewards have never been buffed up !
--> With the AW and AQ rewards buff, T5Bs come faster than ever, but T2As are still rare whereas we need a lot of them (same with T1As)
Then... Same problem with shards !
1-2-3-4* are useless for a lot of players, let's move on.
5* thanks to EQ and arenas you can open 2-3 crystals per month.
6* you can barely open ONE crystal within 1 or 2 months !!!!!
--> With the AW this is buffed up, but it will take A MONTH !
How are we supposed to expand our roster and rank up them (without spending) with this kind of rewards ?!
Same discussion with signature stones !
For me and for a lot of them, there is a huge lack of consistency between what we get and what we should get, considering that we're supposed to rank up our roster regularly...
What do you think of this ? Do you think rewards should be buffed up ? Equilibrated ?
Where are sig. stones ?
Let's discuss about this, and maybe someone from Kabam will read us and consider it !
2
Comments
I prefer to think that... with the recent changes to increase T5B availability...we can expect other changes to increase T2A acquisition. If so, I'm not overly concerned.
In fact from plat1 to plat4 we'll get 3 T2As per season... So 3 T2As per 1.5 month !!
They said cavalier mode won't be developped till the release of the abyss of legends, and won't be released till the ratio cavalier/UC is not satisfying for this event to be a benefit for a large amount of players...
This is the only mode where they could buff up the rewards since they've already did it for AQ recently and for AW in January.
We actually need 10 of them to rank up a 5 star from rank 3 to rank 5, and 7 for a 6 star from r1 to r2 !
Maybe the "consider" it as a top tier cat, but they shouldn't !
For ISO and T1A this is a very big lack, except for those who are opening 100s of featured cavalier crystals (for iso) or for those buying offers !
I hope you see clearly in their mind !
T2A flow is ridiculous (with a monthly basis), and the main player base are blocked with a low flow of T2A...
Now, we have to make a choice between a rank 5 or 2 rank 4 because we can't find them easily !
It's a part of the gaming cycle.
I remember when the bottleneck was T4CCs. Now players have dozens of them, if not hundreds.
How do you like that rank 5 Man-Thing?