Revamp the arena point system to encourage and reward fighting skills

Hi, I think these suggestions would make the game more exciting and rewarding:

0. Current: the arena points are apparently calculated in relative to the total power ratings of the two combatants.

1. Missing opportunities: the arena point system does not encourage / reward risky / daring match (i.e., David vs Goliath effort, such as 300-rating champion vs 1500-rating champion), lengthy combos (e.g. 30+ consecutive hits). There are also possible achievements (highest special attack damage, winning unwinable match, barely winner, double K.O. - especially in the case of poison damage), graphic (damage value of special attack shown, special post-match winner poses for achievement attained).

2. Limitation / Unfairness: in David vs Goliath match, the unblockable 3rd special move almost always spells doom to the David even if he dominates the match completely. This is because of the health pool available to the two combatant, the faster power generation rate of the beaten combatant, and the unblockable 3rd special move.

Suggestion:
1. Revamp the Arena point system, as follow:
Each matchup has a standard point rewarded base on the total ratings of the two combatants. For example, match A has a total rating of 300 (A) + 600 (B) = 900 points.
If A win: A's points = 900 * (600/300) = 900 * 2 = 1800
If B win: B's points = 900 * (300/600) = 900 * 0.5 = 450
The arena point is capped at maximum 500% and minimum 50%.
So the formula is: Arena points = Min( 5*900, Max(0.5*900, 900*(A's rating/B's rating))
This new arena point can be compounded with the winning multiplier.

2. For every 2x A's health that A has beaten out of B, A gains a second life.
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