New Boosts Idea
My alliance mates and I were discussing some new boosts idea. I know we already have the health and attack boosts, as well as the class specific boosts for SP2s and SP3s, but these new boosts would help in story mode, quests events, and AQ/AW..
The new boosts could be purchased with loyalty, units or glory and go up in price and reset each week like glory store to minimize over use.
Degen Boost - ( would last a defined time, maybe 10 or 15 mins (maybe less) like the current attack and health boosts)
Bleed Immune - (would last a defined time)
Poison Immune - ( would last a defined time)
Cleanse Boosts - (would remove all opponents buffs on a timer, maybe like every 15-20 secs)
Gold Boosts - (like the XP boost, and maybe in increments of 20%, 40% or 50% increases, or maybe have the amounts rotate each week. This is for all those who don't want to waste a permanent point in mastery for gold increase).
Open to more ideas and or criticism. I think these boosts would help players through content (when they are still building their roster or don't have the specific champs needed) or when their top champs are tied up in AQ and AW and are using their 3rd string for story/event content. I know myself I have one bleed/poison immune champ (AoU) which is always tied up in AQ/AW....LOL