A Champion idea- Green Goblin(Harry Osbourne)

Abilities
Tech Advancement
Green Goblin is able to rapidly advance his technology from his fathers’ design, which increases his Damage by 106.7% for 30 seconds. The new increased Damage will remain until the next Upgrade in 15 seconds.
Protector Battery
Harry is able to maintain his Power from Power Drain Debuffs, enhance his Armor to become Incineration and Stun immune, and to gain 5 Combo Shields while the Battery is at 100-80%. The Battery’s percentage will drain by 1 every 5 seconds. The battery is maintained through light and medium attacks and is completely refreshed when a Special is used. The Battery will refresh the timer through light attacks.
Armor Recover
In situations where Harry would normally have his Armor broken, he will instead recover the lost armor and add 2 seconds to the Armor’s timer.
Power Burn
Green Goblin has a chance to Power Burn his Opponent with his lethal Specials.
Fury Removal
When using the right bomb, Harry can cause a new Debuff which removes Fury from his Opponent.
Synergies
Spider Hatred with Spider Man(Classic)
Goblin: Gains 3 free Armor Buffs at the beginning of a fight which can’t be broken or shattered, but does not consume his Armor Recover Ability.
Solo: only effects this champion.
The New Gobby with Green Goblin
Harry: Gains 50 Protector Battery points at the beginning of a fight.
Solo: only effects this champion.
Spider Villains with Rhino and Vulture
Harry: Gains a free Tech Advancement Buff in the beginning of a fight.
Solo: Only effects this champion.
Specials
Special One: Burn their Defenses
Green Goblin flies through the air and administers a Bomb into the Opponents’ face before pounding them with his After Burner.
89% chance to Power Burn, burning a full Power Bar.
100% chance to Incinerate, dealing 173.6 Direct Damage for 8 seconds.
Special Two: Blades and Bombs
Harry chucks multiple Bombs at his Opponent before going up close and slicing them with a Blade wielded by his father.
78% chance to Bleed, dealing 156.9 Direct Damage over 11 seconds.
Each Bomb has a 98% chance to cause a different Effect: Power Lock, Power Drain, Stun, Fury Removal, or Power Steal.
Special Three: The Powers of the Goblin!
The Goblin stuns his Opponent throwing bombs at them before confronting them with his glider and taking them into the sky, before ultimately throwing them off the glider and impaling them with his three-speared blade.
100% chance of Bleed, dealing 180.9 Direct Damage over 20 seconds.
100% chance of Incinerate, dealing 173.4 Direct Damage over 17 seconds
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