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War changes pros, cons and questions

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    KingOfMcocKingOfMcoc Posts: 102
    edited August 2017
    Slasherx44 wrote: »
    The removal of defender kills is another shameless attempt by kabam to award big spenders. Considering how expensive alliance potions and revives are, the argument that you can still only use 15 items is complete garbage. All this change does is reward those to spend more, while offering no deterrent for constantly dying.

    Still can't believe that alliance reward updates were not at the forefront of these changes. These have been outdated for a long time. Seriously, every time this game takes 1 step forward, it takes 2 steps back.

    Not to mention that they took thorns and slashed tires off
    I think rank down tickets should come for thorns and slashed tires being down, no reason to use crossbones anymore, replace him with iceman now
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    LibkenLibken Posts: 19
    Removing defender kill points, bad idea for alliances, good for individual players and company revenue. 5 mini bosses? How does the portals play into this, this could be overall interesting. Portals get annoying in regular quests but could be beneficial in aw.
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    OKAYGangOKAYGang Posts: 524 ★★★
    We were also told Limbo damage wouldn't scale with health boosts on the nodes when they removed regen from scaling, but it still does.
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    AcanthusAcanthus Posts: 447 ★★★
    OKAYGang wrote: »
    We were also told Limbo damage wouldn't scale with health boosts on the nodes when they removed regen from scaling, but it still does.

    Told by who? Kabam clearly told regen was the only thing that would be affected. And Limbo is scaled of Attack, not Health
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    OKAYGangOKAYGang Posts: 524 ★★★
    edited August 2017
    Acanthus wrote: »
    OKAYGang wrote: »
    We were also told Limbo damage wouldn't scale with health boosts on the nodes when they removed regen from scaling, but it still does.

    Told by who? Kabam clearly told regen was the only thing that would be affected. And Limbo is scaled of Attack, not Health

    Not when they first announced the change. They (not gonna mention who specifically, but it was a mod) said that after they realized they were wrong and edited the post. They do that a lot when they are wrong. They initially stated that no buffs/debuffs would scale than later corrected it to reflect this was not true for passive abilities like limbo/coldsnap.
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    unknownunknown Posts: 378
    Sungj wrote: »
    Exactly no reward changes is stupid

    Read the post fully they said they are going to change rewards soon they are just waiting till we get closer to the introduction of 6 stars so the game is in line with increased rewards. Currently the game as a whole hasn't changed to really push for the increased availability of 5 stars so when that happens, most likely by the end of the year AW rewards will be changed accordingly

    yep, just like they are going to be fixing the glitches soon(months and months ago). I don't take anything at face value when it comes to kabam.
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    unknownunknown Posts: 378
    The increased energy dmg wouldn't benefit magiks or iceman unless they get limbo/place coldsnap by hitting u.
    I think with the more minibosses there will be more players who can get them like they might change the 4 players to clear the middle thing or put 2 more minibosses there for each side path that end to the middle, alot we can expect, I'm really excited for this, only issue is removed pts from defender kills, so war will be about money based not skill based

    Wonder if this will make energy resist and physical resist masteries relevant now...
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