**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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In my opinion, something is still off with the AI not being framed locked while receiving block hits
hungryhungrybbq
Posts: 2,118 ★★★★★
So, we all know about taking a special to the face while hitting the AI's block in the past. I believe this was because they are not being framed locked for a long enough amount of time when taking a blocked hit. I believe we are subjected to a longer recovery time when receiving a hit to our block than they are. Especially when facing a "high difficulty" AI. While the issue of them taking advantage of this via special attack has tapered off, I think their ability to input another action with almost zero delay after taking a blocked hit is still there. It seems like they have been instructed not to launch a special in this situation as a specific response to the complaints about that particular issue. However it doesn't seem like the root problem was fixed. They're still not being framed locked for long enough after receiving a hit to their block. Instead of throwing specials, they are now just throwing a light attack into combo. Essentially, still capitalizing on the advantage this tuning provides them, but in a different way. Let me know if this makes sense to anyone.
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Also, if by throwing a light you mean they are able to recover fast enough after a combo or a blocked hit to hit you before you can block or dex back... I have had this occassionally. I have also had issues with KM not being able to fire his L2 successfully after a 5 hit combo without being blocked in 6.3.