Please explain me like I am 5 why Kabam doesn't want us to have 30min aq timers?
hunter2377
Member Posts: 24 ★
So Kabam called 30 min timers a punishment for us.
We are asking for them forever.
Just need a simple and honest explanation (preferably from a Kabam employee) why we can't have them.
We are asking for them forever.
Just need a simple and honest explanation (preferably from a Kabam employee) why we can't have them.
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Comments
don't have to tell you how many times I have to check my phone to see if anyone has moved.
Of course players took this, twisted it and falsely use it for their narrative.
2) "Hey Guys,
We've talked about this quite a few times, and unfortunately, have nothing new to add. While we have said some reasons that people find unpopular, the fact remains that at the very least, the mode is built and tuned for 1 hour timers, the maps are tuned for 1 hour timers, and this encourages strategy, and necessitates time management.
This is part of the game, and we don't currently have any plans to change them."
http://community.wonderhill.com/forums/showthread.php?795012-Permanent-30-Min-Timer/page5
What they don't realize is how many top players have basically retired because they can't do map 6 with 1 hour timer burden and don't want to share their login.
So they go to relaxed alliances and dominate AW outside of tier 1-2 because they don't belong in those lower tiers.
Even 45 min AQ timers would bring them back.
Saying that they are built for one hour timers does not explain in what way that they are built for them. The one hour timer works fine for my schedule, but I would not object to the 30 min timer either. I am just trying to understand the logic here.
I think you need to re-word that "1)" point.
And as much as I would prefer 30 minute timers, what makes aq hard is time management trying to finish. While I would totally support 30 minute timers for sanity purposes, it basically takes away what difficulty there is for aq, at least in map 5 and below.
Maybe if BG2 finished as quickly as BG1 you wouldn't have to log on as much.
There is no difficulty in AQ... map 6 and below.
Time constraints are the number one reason top players/alliances play maps and tiers below their abilities. Many have resorted to sharing login information to deal with this.
Many others have just retired to more casual alliances, and then steal shards from lower tier alliances in AW because their abilities and rosters belong in tier 1... then get accused of being AW shells.
None of the maps are hard. There is no team coordination needed beyond "do your path and don't hold everyone up even if that means sleep deprivation."
The 1 hour timer on map 6 is the number one catalyst for account sharing in this game.
Even 45 min timers for map 6 would bring back a lot of players and cut down on people piloting other people's accounts.
I'm sure as alliances we could find a work around for this, and keep the 30 minute timers which in 99% of the cases are great for everyone. Sticking 60 minute timers just makes it take longer to free up your champs for other content, thereby giving kabam the impression that it generates more revenue. It just baffles me when kabam promotes the 30 minute timers as a bonus for players on occasion, then backflips into making them permanent would harm us.
That is taken completely out of context. Since the map is 1.5 bigger, they likely reduced the timer to balance out the additional number of nodes you'll have to traverse.
There are other reasons like the fact that it IS designed for 1-Hour, but I thought I would explain why it was referred to that way. It stops people from being able to participate because of different Time Zones and not being able to log on at the same times as the rest of us Die-Hards.
What are you talking about? I am honestly not sure if someone has ever scored a zero. But my understanding was someone just has to join the map to get rewards, whether they take any tile at all.
Maybe start doing something other than map 1? Would solve this problem
Funny. That's not what Map we do. The fact is it doesn't matter what Map it is. They can't slight one group of Players because those rocking 5 and 6 want to finish faster. It needs to be available for all.
If that's a problem, they can always find an alliance located in a more convient time zone. Again, I ask, if someone scores zero but still joins the map, do they miss out on the rewards?
Also, what part of the world is it that they can't join until it's totally clear? Are you running map 2? Map 5, even with 30 minute timers, takes the least possible moves (assuming not doubling a path) to be 11 moves. That's really mooching off other people's energy (which means the map is clearing slower anyway). With 30 minute timers, that means 4.5 hours to get that energy. The fastest I think we have completed map 5 with 10 people and everyone moving efficiently was like 7 or 8 hours. What I'm saying is, if you are doing map 5, it's hard to envision that happening unless the absent person is also inactive.
Yet another " I know loads of top players and/or allys that have quit because of this" BS!
The game does not separate people based on location. People are joined from all over. That's how it is, and that's how it should be. If people choose to stick to an Ally in their area, that's entirely up to them. They can't be forced to do it because people want faster AQ. The Map doesn't matter. It's designed for 1-Hour Timers. For all Maps, for everyone.
But honestly, 5 year olds shouldn't be playing so I can't help you little guy
Maybe you didn't understand my question. I was asking who can't hop on map 5 and do even one fight before it's completed by 9 people with 30 minute timers? With 10 people, it takes 7-8 hours minimum with great efficiency. With 9 people, it's getting closer to 10 hours. Yes, it's a small window for someone exactly 12 hour differenceif everyone of your other 9 alliance members were in the same time zone and were all totally efficient. But it's really not likely the person isn't awake at all during aq so that they can't even fight one fight (which was what I understood this claim to be).
Or I'm speaking about myself and others after spending significant time in a top 5-10 AQ alliance.
Lol @ your assumption though.
List just 100 that have retired because of this?? I bet you 100 to 1 that you wont be able to??
so because this change would benefit you, literally 000s of other players should leave allys that they have been with for years, have friends in etc etc
Seems fair
How many t4cc crystals do u have unopened currently? How many 5* champs are you needing to rank up to r5 but lack the t4ccs to do it. The people I know that aren't worrying about aq after spending time in top alliances aren't doing it bc they don't see the value in aq rewards this season. They don't like 1 hour timers and map 6 time constraints, sure. But it's been more of a "it's not worth my time for these rewards" as opposed to just "I hate 1 hour timers so I'm not doing it." I have to believe if kabam was giving out t2a frags for top aq scores, you would be in a top alliance running map 6.
I bet you 100 to 1 that I don't care about your opinion.
Players in top alliances are burdened by 1 hour timers on map 6. Join a top alliance or poll them yourself and find out.
The solution is retiring to more relaxed alliances and stealing all those easy tier AW shards (legal), or someone piloting other members' accounts (not legal but allowed), or reducing map 6 timers to 45 mins (best but Kabam won't do it).