Dexterity should give a passive buff....this is going to be ridiculous after this weekend
rwhack
Member Posts: 1,075 ★★★
Evading hits is as big of a part of the game as parry, using combos, etc. This weekend Dorm will be everywhere later and it has not been addressed yet. There is no way evading a hit should be just like the slashed tires node you championed as going away to make AW better. Is this ever going to be addressed or is this just something that is going to stay broken? There is no good explanation for why evading getting hit should cause you to be damaged.
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In tier 1 and tier 2 I have yet to see Dorm solo'd as a boss. Magik I have...AA owns her.
@Kabam Wolf
That being said, it would be nice to not have dex buffs trigger dormamu sig ability. But calling it for it to be a "passive" buff is a little amusing. Usually, the complaint I see is that it shouldn't "expire" on multiple triggers. What you are seeking goes even beyond that.
You're missing my point. I'm saying that you have the option of turning that mastery off. Regeneration is a "core" component of wolverine that you can't run off. I die to it also. It also sucks facing with mystic dispersion. I'm just trying to point out there is a way to not trigger dexterity buffs.
We've played with that...it is not a good idea. Evading is core to the game...just like blocking, etc. The sig of Dormammu should not be triggered when you evade. Making is a passive buff would eliminate the trigger of degeneration.
This is true...but it isn't easy and it shouldn't be necessary. On a boss you will not be able to do that consistently enough to make the fight a good one.
Change this and mystic dispersion will no longer be an issue.
Nor dormamu sig ability will be an issue.
But it is very good most of the time. So I think we should not complain.
Lots of champions are difficult to fight learning to play around them is just another part of this game, yes dorm is more difficult than most but if people can one shot him 4/55 with full MD as a war boss which can and has done many times a change isn't 100% necessary. I agree MD shouldn't interact with dexterity but at this point a lot of people including myself have learned to play around it so it isn't even really much of a challenge and the whining posts are so annoying I honestly rather they keep it the way it is so people who just complain and don't even bother take the time to grow their skills have to suffer. I'm not saying you're one of those people even though you are against it you actually seem somewhat open minded and less stubborn on the subject. I see MD like I see stun immunity both evade and parry are core mechanics but there are similar actions that are more difficult to perform but serve the same purpose (Intercepting=parry, Shallow evade = evade mastery)
This thread isn't about MD, but in regard to MD why is that 1 of 2 operational masteries? Collartech works...but the rest are not useful. They have given one class a huge advantage and talk about "balance". Instead of updating the other class masteries they are giving points for unique defenders. MD I don't pay attention to to be honest. I think the other class masteries need reworked. Collartech only blows because you need 15 points in defense.