Is there any word from Kabam on this issue? Will Siphon get balanced for next season?
The game will never get balanced. Balance is fair and skill-based to win. Kabam wants us to spend items, units and money as much as possible.
Just look at the release pace for new champs (24 champs a year, how ridiculous is that?), nerfs after relaeasing and amount of trash champs. Do you find it balanced?
AWs will really be fair and balanced only when items won't be available anymore. It will be skill-based and strategic.
Their only goal is to maintain the game unbalanced and milk the more whales they can.
They don't really Milk the Whales though, I'm not sure if you know this but most of the Master's alliances rarely die. They aren't spending a ton of cash on the content to complete it so this is just a myth. The company does have to balance profits and enjoyability which for the most part they do a good job with content. Sometimes they go too far but then do listen to feedback and adjust it. Can't stop Won't stop was practically unplayable and they fixed it to being manageable.
Is there any word from Kabam on this issue? Will Siphon get balanced for next season?
The game will never get balanced. Balance is fair and skill-based to win. Kabam wants us to spend items, units and money as much as possible.
Just look at the release pace for new champs (24 champs a year, how ridiculous is that?), nerfs after relaeasing and amount of trash champs. Do you find it balanced?
AWs will really be fair and balanced only when items won't be available anymore. It will be skill-based and strategic.
Their only goal is to maintain the game unbalanced and milk the more whales they can.
They don't really Milk the Whales though, I'm not sure if you know this but most of the Master's alliances rarely die. They aren't spending a ton of cash on the content to complete it so this is just a myth. The company does have to balance profits and enjoyability which for the most part they do a good job with content. Sometimes they go too far but then do listen to feedback and adjust it. Can't stop Won't stop was practically unplayable and they fixed it to being manageable.
They dont die bc they're spending on boosts more often than not
All the YouTube stuff I've seen of Tier 1, they're Rainbow boosting x2 or x3 per war. Healing to full every fight.
3 wars per week, no way glory and loyalty are covering that.
So it's costing either a full time job equivalent in arena grinding or get that cash out.
You get units from BC, you get loyalty from winning wars and potions from glory. You also get boosts from events. Also YouTubers are getting paid money and may reinvest into the game but for the most part the skilled Master alliances aren't spending that much in war with real world dollars.
Hi noobs, It’s me again. We got to tier 3 before the last war of season and we won it easly too. And ended up plat 3. Now you can disagree my posts more for your lack of skills.
Ok big boy, let's see a screenshot of the deaths from your tier 3 war?
Also: Confirm you were on expert map. If you match an alliance in T4, you may have not had the expert map.
Regardless, winning or losing a single war is not the point. Maybe your opponent didn't clear the map, or even take a boss and you all won simply by having more exploration?
Comments
3 wars per week, no way glory and loyalty are covering that.
So it's costing either a full time job equivalent in arena grinding or get that cash out.
Confirm you were on expert map. If you match an alliance in T4, you may have not had the expert map.
Regardless, winning or losing a single war is not the point. Maybe your opponent didn't clear the map, or even take a boss and you all won simply by having more exploration?