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Nameless Collector Damage Cap

I'm using ghost to take the collector down (painful, do not try at home) and I've noticed that my sp2 hits are triggering his damage cap Unstoppable effect despite dealing only about 16k damage on the first 2 hits(he goes Unstoppable and blocks the final hit so I don't know what that hits for). Last I checked, 1% of 4.2M is 42k and not 16k. This is really annoying as he goes Unstoppable mid sp2 and punches me to hell costing me an excessive amount of revives. Please look into it.

Comments

  • MoosetiptronicMoosetiptronic Posts: 2,105 ★★★★
    Is he on a 200% or so health node?
  • Jaina97Jaina97 Posts: 59

    Is he on a 200% or so health node?

    As far as I know there's no health or attack nodes in abyss.
  • Jaina97Jaina97 Posts: 59
    @Kabam Miike @Kabam Zibiit Bumping this because abyss is the premier content in this game right now and should be looked at ASAP. I'll record footage the next time I commit boosts to taking some health off.
  • Jaina97Jaina97 Posts: 59
    https://youtu.be/oTzEQbBbvho
    https://youtu.be/BfM0BgpLlbM
    https://youtu.be/oMUkUuI9im8

    As you can see from these clips, an Unstoppable buff is being activated from being struck with a 9k medium. Also, in the 38 second clip, he goes Unstoppable towards the end and then triggers another Unstoppable buff after being struck by the first hit of the special 2. You can clearly see 2 Unstoppable buffs for a short while. Please look into this. This fight alone cost me around 40 revives simply because I just couldn't make it past a single special 2 ever.
  • ÐarkŠtarÐarkŠtar Posts: 180
    Can we get an update on this? Don't want to get walled there if I decide to go in sometime this month. 😐
  • Huskers327Huskers327 Posts: 105
    This came up again when Brian Grant did his first run through the abyss. The collector's abilities explicitly say that the unstoppable triggers based on hitting 1% of max health, but appears to trigger based on 1% of remaining health. This results in the unstoppable triggering far more often than it should and resulting in many more revives and potions needing to be used.
  • Mirage_TurtleMirage_Turtle Posts: 1,868 ★★★★
    I'd be interested in hearing a response to this.
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