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Iron Patriot Buff

EthanGamerEthanGamer Posts: 358
edited February 2020 in Suggestions and Requests
Sig ability: same as is but no burn out. Also the opponent can’t evade or autoblock or miss will armor broken.
Passive gain an armor up buff every ten seconds max twelve. They are permanent. For each armor up gain plus 20% special damage.
While at 2 armor ups gain plus 35% crit damage. While at 4 specials are unblockable. While at 6 plus 25% crit chance, and doubles during specials.
Passive: take no bleed, poison, or shock damage and immune to armor break and armor shatter last 65% shorter.
Specials: inflict armor break for 12 seconds reducing armor by 2500. Gain a regen buff regenerating 10% of max health over 6 seconds.
Sp1: heal block and power burn. Healing block last 12 seconds. Power burn burns 30% of opponents power.
Sp2: stun for 4 seconds. Power lock for 9 seconds. Gain true strike for 14 seconds. Crits pause it for 1 second.
Sp3: inflict petrify reducing power gain and health by 100% for 14 seconds. Stun for 5 seconds.
Synergies
One and the Same: green goblin: plus 45% debuff damage and madness and cunning duration. Iron patriot: increase armor up generation by 20% for 6 seconds after using a special.
Eternal hatred: spider man classic: flat 40% increased precision ability accuracy and armor break potency. Miles morales: plus 25% venom blast ability accuracy and sp3 applies all effects. Iron patriot: plus 5% attack for each armor up buff.
Thunder bolts: juggernaut: crustal hits while unstoppable grant a permanent fury. Winter soldier: flat 20% power drain ability accuracy and potency. Red hulk: max heat charges increases to 12. Iron patriot. All specials deal true damage and shock the opponent deals 50% of attack as damage over 5 seconds.

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    EthanGamerEthanGamer Posts: 358
    edited February 2020
    Also sinister six: mysterio: consuming chemical gas increases special and poison damage by 45% per gas. Green goblin: unblockable specials while madness or cunning is active. Rhino: plus 145% special damage based on armor rating. This doubles while his fury is active. Doc ock: Plus 30% armor up and power lock duration. Vulture: plus 85% incinerate and special damage while armor up is active. Venom: bleeds inflicted during specials have plus 40% potency. Carnage: opponent can’t evade while bleeding or armor broken and armor break stacks. Electro: crits have a 75% chance to apply a shock to your self for 12 seconds. Iron patriot: plus 30% power rate on critical hits and crits during specials grant 3% of max power.
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