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How should magneto be improved?

Based on my poll people really want magneto to be improved. So here is a place to say how you want magneto improved.

Maybe this’ll help make it happen?

Comments

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    MinvisMinvis Posts: 200
    It’d be cool if he had a special special 3 for metal opponents.

    Lifting them up and throwing them around (like he does to wolverine in comics and what not). This could do extra damage, maybe inflict stun.

    Speaking of stun, stun could make a good mechanic for metal champions. He paralyzes them with his magnetic powers. Or something.
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    MinvisMinvis Posts: 200
    Basically Magneto needs to be better against metal champions.
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    MinvisMinvis Posts: 200
    Maybe make it so when magneto charges his heavy it stuns the opponent (if magnetized). Once every 5 hits
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    Erik_Killmonger1001Erik_Killmonger1001 Posts: 427 ★★★
    So a few ideas to buff/redesign magneto.
    magnetic shield- similar to invisible woman allowing him to tank a few hits once charged
    perfect block on all bullets and metal projectiles
    falter mechanic-He slowly warps any metal champion making it harder for them to land a hit
    all metal champs not just the obvious like iron man
    immunity to emma frosts reverse control- he has the telepathy proof helmet
    SP3 any champion like domino that uses guns or metal weapons on the sp3 should be counterd like sp3s against rocket or Howard the duck
    special interactions with x men eg ripping of cyclops`s visor and wolverines claws
    specials remodelled-sp1 sends out magnetic waves ( an EMP) similar to havoc but stunning all robots
    sp2-uses shrapnell to lacerate the opponet dealing critical bleed
    sp3 vs non metal-drawing metal from the earth-aftershock simlar to quake

    FYI- I am aware with all these abilities magneto would be op these are just a few ideas

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    Lvernon15Lvernon15 Posts: 11,596 ★★★★★
    Scrap current abilities

    Signature ability: metallic shield: when magneto is struck he forms a shield of metal, allowing him to autoblock an incoming attack and parry it, this ability has a cooldown between 20 and 40 seconds based on sig and is disabled by heavy attacks

    Vs #metal : magnetos full control over metal reduces the opponents ability accuracy by 80% permanently and grants him +100% attack.

    Special 1: sharp metal slashes the opponent, inflicting bleeds equal to 200% of magnetos attack for 12 seconds, the 2nd hit of the special 1 refreshed any pre existing bleeds, max stack 5. If a #metal opponent is immune to this bleed instead magneto crushes them, dealing a burst of damage equal to 500% of his base attack

    Special 2: sharp fragments of metal slice deep into the opponent’s flesh, inflicting a deep bleed, dealing 200% of magneto’s attack over a minute. If 3 of these bleeds stack at one time the opponent suffers an open wound, tripling the damage of any future bleeds. If a #metal opponent is immune to bleed they instead take a burst of damage equal to 1000% of magneto’s attack

    Special 3: magneto crushes the opponent with metal, stunning them for 5 seconds, additionally the impact heal blocks the opponent for 50 seconds. If the opponent has 3 or more bleed debuffs active magneto causes them to expire, dealing 300% more damage than the full duration bleed instantly. #metal opponents become stunned for 8 seconds and are also inflicted with a permanent armour break for 1000 armour rating

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    EthanGamerEthanGamer Posts: 358
    Maybe with his magnetism, make metal champs have minus 100% ability accuracy. Tech champs that are metal only have the standard 40% because of class advantage. Everything else is what Lvernon15 said.
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    JmontagueJmontague Posts: 17
    These are some ideas I had for a Magneto Buff...some synergies are with characters that are not yet in the game.

    Magneto (Buff)

    Awakened ability: Master of magnetism -
    Magneto uses his unparalleled control of metal to is full potential. Bullet attacks cannot touch Magneto and have a 100% chance to miss. Sword attacks deal up to -75% damage. +25% chance to Auto block against metal champs (% scales depending on sig level)


    Magnetism (Passive) - #Metal champs suffer 85% reduced ability accuracy. This increases by 10% against tech champs and decreases 10% against skill champs. Sentinels are not affected by this ability. This ability is immune to ability accuracy modification.

    Wearing a specially designed helmet Magneto is completely immune to telepathic abilities/reverse controls etc

    Dashing back and holding block for 2 seconds gives Magneto a powerful magnetic shield increasing block proficiency by 50% until the block is released


    Synergies:

    Super Villains - with Doctor Doom & Loki
    Increase attack by 15% against Hero champions

    Brotherhood - with Sabretooth & Mystique
    Magneto gains +5% magnetism for each alive synergy member on the team

    Rivals - with Cyclops, Storm, Wolverine, Colossus, Nightcrawler, Iceman & Beast
    All champions gain +7% attack (does not stack)

    Old Friends - with Professor X
    Every 20 seconds Magneto gains a magnetic shield that lasts for 10 seconds. This shield provides +50% block proficiency

    Never again... - Solo Synergy
    If all other champs are dead Magneto starts the fight with a fury buff granting +25% attack
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    MinvisMinvis Posts: 200
    Is that at max sig? Seems like it would be.
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    Junos_79Junos_79 Posts: 253
    Thinking simple here, he should have all bullet shots miss him. Something similar to Ghost phasing of Vulture’s hits missing.

    Decrease damage received versus opponent using a sword like Blade, Ronin, Medusa and NC are hitting him.

    A non contact heavy attack. Changing his current heavy to something similar to Hela.

    Similar effect that Maw has with critical hits can be done with metal champs.
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    MinvisMinvis Posts: 200
    Junos_79 said:

    Thinking simple here, he should have all bullet shots miss him. Something similar to Ghost phasing of Vulture’s hits missing.

    Decrease damage received versus opponent using a sword like Blade, Ronin, Medusa and NC are hitting him.

    A non contact heavy attack. Changing his current heavy to something similar to Hela.

    Similar effect that Maw has with critical hits can be done with metal champs.

    All bullet shots missing naturally all the time might be a bit to op.
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    Junos_79Junos_79 Posts: 253
    That’s up to Kabam on how to make it work. You could give him a focused buff to evade them or a magnetic timer for every ability to work during that moment.

    Still, avoiding bullet shots won’t make him op. Not that many champs shooting bullets in the game. War Machine, Falcon, WS, Agent Venom, Nick Fury, Blade, OG Punisher and Deadpool S3.
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    CliffordcanCliffordcan Posts: 1,341 ★★★★
    Jmontague said:


    Awakened ability: Master of magnetism -
    Magneto uses his unparalleled control of metal to is full potential. Bullet attacks cannot touch Magneto and have a 100% chance to miss. Sword attacks deal up to -75% damage. +25% chance to Auto block against metal champs (% scales depending on sig level)

    Lvernon15 said:



    Vs #metal : magnetos full control over metal reduces the opponents ability accuracy by 80% permanently and grants him +100% attack.

    Special 1: sharp metal slashes the opponent, inflicting bleeds equal to 200% of magnetos attack for 12 seconds, the 2nd hit of the special 1 refreshed any pre existing bleeds, max stack 5. If a #metal opponent is immune to this bleed instead magneto crushes them, dealing a burst of damage equal to 500% of his base attack

    Special 2: sharp fragments of metal slice deep into the opponent’s flesh, inflicting a deep bleed, dealing 200% of magneto’s attack over a minute. If 3 of these bleeds stack at one time the opponent suffers an open wound, tripling the damage of any future bleeds. If a #metal opponent is immune to bleed they instead take a burst of damage equal to 1000% of magneto’s attack

    Special 3: magneto crushes the opponent with metal, stunning them for 5 seconds, additionally the impact heal blocks the opponent for 50 seconds. If the opponent has 3 or more bleed debuffs active magneto causes them to expire, dealing 300% more damage than the full duration bleed instantly. #metal opponents become stunned for 8 seconds and are also inflicted with a permanent armour break for 1000 armour rating

    These 2 mixed together except:
    Vs #metal : magnetos full control over metal reduces the opponents ability accuracy by 80% permanently and reduces the opponents attack by 50%. If the #metal champ is also Tech, class advantage is given to magneto.

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    JmontagueJmontague Posts: 17
    At first I was going to suggest all bullet attacks are reversed onto the opponent but I think that would be a bit too much...having them miss is logical though because bullets should get nowhere near someone like Magneto.
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    MinvisMinvis Posts: 200
    Jmontague said:

    At first I was going to suggest all bullet attacks are reversed onto the opponent but I think that would be a bit too much...having them miss is logical though because bullets should get nowhere near someone like Magneto.

    Yeah, I supposed bullet attacks aren’t to common. Most bullets aren’t actually made of magnetic metal but no one needs to know that.
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    mbracembrace Posts: 829 ★★★
    For starters, Kabam could stop ignoring the multitudes that are begging for a Magneto buff. I mean, he was never even added to the upgrade polls. That doesn’t make any sense.
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