How should magneto be improved?
Minvis
Member Posts: 200 ★
Based on my poll people really want magneto to be improved. So here is a place to say how you want magneto improved.
Maybe this’ll help make it happen?
Maybe this’ll help make it happen?
0
Comments
Lifting them up and throwing them around (like he does to wolverine in comics and what not). This could do extra damage, maybe inflict stun.
Speaking of stun, stun could make a good mechanic for metal champions. He paralyzes them with his magnetic powers. Or something.
magnetic shield- similar to invisible woman allowing him to tank a few hits once charged
perfect block on all bullets and metal projectiles
falter mechanic-He slowly warps any metal champion making it harder for them to land a hit
all metal champs not just the obvious like iron man
immunity to emma frosts reverse control- he has the telepathy proof helmet
SP3 any champion like domino that uses guns or metal weapons on the sp3 should be counterd like sp3s against rocket or Howard the duck
special interactions with x men eg ripping of cyclops`s visor and wolverines claws
specials remodelled-sp1 sends out magnetic waves ( an EMP) similar to havoc but stunning all robots
sp2-uses shrapnell to lacerate the opponet dealing critical bleed
sp3 vs non metal-drawing metal from the earth-aftershock simlar to quake
FYI- I am aware with all these abilities magneto would be op these are just a few ideas
Signature ability: metallic shield: when magneto is struck he forms a shield of metal, allowing him to autoblock an incoming attack and parry it, this ability has a cooldown between 20 and 40 seconds based on sig and is disabled by heavy attacks
Vs #metal : magnetos full control over metal reduces the opponents ability accuracy by 80% permanently and grants him +100% attack.
Special 1: sharp metal slashes the opponent, inflicting bleeds equal to 200% of magnetos attack for 12 seconds, the 2nd hit of the special 1 refreshed any pre existing bleeds, max stack 5. If a #metal opponent is immune to this bleed instead magneto crushes them, dealing a burst of damage equal to 500% of his base attack
Special 2: sharp fragments of metal slice deep into the opponent’s flesh, inflicting a deep bleed, dealing 200% of magneto’s attack over a minute. If 3 of these bleeds stack at one time the opponent suffers an open wound, tripling the damage of any future bleeds. If a #metal opponent is immune to bleed they instead take a burst of damage equal to 1000% of magneto’s attack
Special 3: magneto crushes the opponent with metal, stunning them for 5 seconds, additionally the impact heal blocks the opponent for 50 seconds. If the opponent has 3 or more bleed debuffs active magneto causes them to expire, dealing 300% more damage than the full duration bleed instantly. #metal opponents become stunned for 8 seconds and are also inflicted with a permanent armour break for 1000 armour rating
Magneto (Buff)
Awakened ability: Master of magnetism -
Magneto uses his unparalleled control of metal to is full potential. Bullet attacks cannot touch Magneto and have a 100% chance to miss. Sword attacks deal up to -75% damage. +25% chance to Auto block against metal champs (% scales depending on sig level)
Magnetism (Passive) - #Metal champs suffer 85% reduced ability accuracy. This increases by 10% against tech champs and decreases 10% against skill champs. Sentinels are not affected by this ability. This ability is immune to ability accuracy modification.
Wearing a specially designed helmet Magneto is completely immune to telepathic abilities/reverse controls etc
Dashing back and holding block for 2 seconds gives Magneto a powerful magnetic shield increasing block proficiency by 50% until the block is released
Synergies:
Super Villains - with Doctor Doom & Loki
Increase attack by 15% against Hero champions
Brotherhood - with Sabretooth & Mystique
Magneto gains +5% magnetism for each alive synergy member on the team
Rivals - with Cyclops, Storm, Wolverine, Colossus, Nightcrawler, Iceman & Beast
All champions gain +7% attack (does not stack)
Old Friends - with Professor X
Every 20 seconds Magneto gains a magnetic shield that lasts for 10 seconds. This shield provides +50% block proficiency
Never again... - Solo Synergy
If all other champs are dead Magneto starts the fight with a fury buff granting +25% attack
Decrease damage received versus opponent using a sword like Blade, Ronin, Medusa and NC are hitting him.
A non contact heavy attack. Changing his current heavy to something similar to Hela.
Similar effect that Maw has with critical hits can be done with metal champs.
Still, avoiding bullet shots won’t make him op. Not that many champs shooting bullets in the game. War Machine, Falcon, WS, Agent Venom, Nick Fury, Blade, OG Punisher and Deadpool S3.
Vs #metal : magnetos full control over metal reduces the opponents ability accuracy by 80% permanently and reduces the opponents attack by 50%. If the #metal champ is also Tech, class advantage is given to magneto.