Dr. Strange Stealth Buff?

Will this fix make Dr. Strange more viable?

– DOCTOR STRANGE – Fixed an issue where Hoggoth’s Wisdom was not providing the correct Power Gain Potency. Summoners should notice an increase in Power gained when Hoggoth’s Wisdom is active.

Comments

  • AmonthirAmonthir Posts: 756 ★★★
    Not exactly a stealth buff if it’s announced in the official notes...?
    More viable? Yes. Actually viable? Eh. Have to see the power gain difference, and even then... eh.
  • WhathappenedWhathappened Posts: 751 ★★★
    Will it make him more viable?.... Nope.
  • KalantakKalantak Posts: 1,191 ★★★★
    lol if his powergain increases by 200% even then his damage will stay same ,3*s outadamage him compared to 6* DS!! he is quite garbadge some 10% powergain increase wont help
  • DaphboyDaphboy Posts: 459 ★★★
    This isn’t something that has always been broken. I think it was just this patch because I did notice he wasn’t gaining as much power only recently. Y’all clearly haven’t seen a high sig r4+ with ss and capiw. Throw meph into the mix and he can fully sustain suicide masteries. Not the best damage output, but he is better than pre 12.0 with synergies.
  • KalantakKalantak Posts: 1,191 ★★★★
    Daphboy said:

    This isn’t something that has always been broken. I think it was just this patch because I did notice he wasn’t gaining as much power only recently. Y’all clearly haven’t seen a high sig r4+ with ss and capiw. Throw meph into the mix and he can fully sustain suicide masteries. Not the best damage output, but he is better than pre 12.0 with synergies.

    yeh definitely with those two synergy he'd shred the venom from act 4 with correct RNg on his sp2 and fully maxed sig 200 would b epic for act 4 venom!!! defintly stil relevant since many face troubles fighting that venom even after completing act 6.3 and abyss !!
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