hopes for the daily and weekly objective system
NerdNerdNerd1
Member Posts: 379 ★★★
im thinking they might make a progression based system with increasing rarity of stuff like sig stones, shards, and maybe even some cools boosts. and hopefully it will keep the 25 units and 1 revive our current ones will do. now heres a rough guess of what itll be like
conqueror
Weekly
-10x 4*star sig stone (class based)
- 750 4 star shard
- 75 units
- 1 energy refill
- minimum boost of each type
Daily
-25 units
-5 small energy feills
-level 3 health potion (x3)
UC
Weekly
-750 5 star shards
-10x generics 4* sigs
-75 units
-energy refill
-Mid level boosts
Daily
-25 units
-10 energy refills
-level 4 health potion (x3)
Cav
-200 6* shards
-20x class based 5* sigs
-75 units
-1 energy refill
-highest boost of each type
Daily
-25 units
-5 small nrg
-level 5 health potions (x3)
just my thoughts what do yall think
conqueror
Weekly
-10x 4*star sig stone (class based)
- 750 4 star shard
- 75 units
- 1 energy refill
- minimum boost of each type
Daily
-25 units
-5 small energy feills
-level 3 health potion (x3)
UC
Weekly
-750 5 star shards
-10x generics 4* sigs
-75 units
-energy refill
-Mid level boosts
Daily
-25 units
-10 energy refills
-level 4 health potion (x3)
Cav
-200 6* shards
-20x class based 5* sigs
-75 units
-1 energy refill
-highest boost of each type
Daily
-25 units
-5 small nrg
-level 5 health potions (x3)
just my thoughts what do yall think
1
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