Added utilities on current Sentry mechanics
MaesterAegon
Member Posts: 63 ★
Hello Kabam,
I am very pleased with the current mechanics of Sentry, he is fun to use and I like the idea of ramping him up to increase his damage. Unfortunately, he does not seem to exhibit any ability that shows he has the power of a million suns. Here's a suggestion to tweak Sentry and make him more useful on other contents.
Sentry
Base Stats and Abilities
*All stats based on 4 Star, Rank 5, Level 50, Signature Level 99
Character Class: Science
Health: 15660
Attack: 1324
Base Abilities: Armor Break, Incinerate, Cruelty, Regeneration
Passive:
• With the power of a million exploding suns, Sentry takes no damage from Incinerate effects and each Incinerate grants Sentry +3% increased Attack Rating for each Reality Warp
Passive: Reality Warp
• At the start of a fight and after every 40 Hits in a Combo, Sentry gains a Reality Warp. Reality Warps stack up to 5 max. Reality Warps are used as a multiplier for his abilities.
Passive: State of Mind
• Sentry starts the fight in Unyielding Fortitude and changes to the next State for every 10 Hits in a Combo. When Sentry loses his Combo, he reverts to Unyielding Fortitude.
• Unyielding Fortitude: 100% chance on entering this State, Sentry cannot lose his Combo. Remains until Sentry changes States.
• Overpowering Light: 100% chance on entering this State, Sentry’s Special 1 Attack Damage is increased by 842.8 per Reality Warp and is Unblockable. In addition, his Special 1 burns up to 30% of the target's max Power and inflicts Direct Damage proportionate to the amount lost. Remains until Sentry changes States.
• Steadfast Approach: 100% chance on entering this State, Sentry’s Heavy Attack Damage is increased by 842.8 per Reality Warp. In addition, he gains 100% chance to Perfect Block. Remains until Sentry changes States.
• Absolute Strength: 100% chance on entering this State, Sentry’s Special 2 Attack Damage is increased by 842.8 per Reality Warp and is Unblockable. In addition, each hit on the Special 2 is a Critical. Remains until Sentry changes States.
• After Absolute Strength, Sentry restarts State of Mind, entering Unyielding Fortitude.
Heavy Attacks:
• 75% chance to Armor Break, removing an enemy Armor Up per hit and applying 666.67 Armor Rating reduction for 12 seconds. This effect gains +5% duration and Ability Accuracy for each Reality Warp
Special Attacks:
Special 1: Light Blast – Sentry punches his opponent before unleashing a Light-based Energy blast.
• 100% chance to Incinerate, dealing 509.1 Energy Damage for each Reality Warp over 10 seconds.
Special 2: Soaring Strike – Sentry leads with an uppercut then loops around for a flying double punch.
• 100% chance for Cruelty, increasing Critical Damage Rating by 252.84 for each Reality Warp for 8 seconds.
Special 3: Channel the Void – Sentry transforms into the Void, creating a black hole that consumes the opponent.
• When Health is below 50%, Sentry consumes one Reality Warp to Heal 2354 Health over 15 seconds.
Signature Ability: Molecular Reformation – Reality Warps persist from fight to fight and Sentry has a chance to gain Indestructible when he loses a Combo.
• When Sentry loses his Combo, he has a 100% chance to become Indestructible for 0.5 seconds per Reality Warp.
• Reality Warps persist with Sentry from the previous fight.
I am very pleased with the current mechanics of Sentry, he is fun to use and I like the idea of ramping him up to increase his damage. Unfortunately, he does not seem to exhibit any ability that shows he has the power of a million suns. Here's a suggestion to tweak Sentry and make him more useful on other contents.
Sentry
Base Stats and Abilities
*All stats based on 4 Star, Rank 5, Level 50, Signature Level 99
Character Class: Science
Health: 15660
Attack: 1324
Base Abilities: Armor Break, Incinerate, Cruelty, Regeneration
Passive:
• With the power of a million exploding suns, Sentry takes no damage from Incinerate effects and each Incinerate grants Sentry +3% increased Attack Rating for each Reality Warp
Passive: Reality Warp
• At the start of a fight and after every 40 Hits in a Combo, Sentry gains a Reality Warp. Reality Warps stack up to 5 max. Reality Warps are used as a multiplier for his abilities.
Passive: State of Mind
• Sentry starts the fight in Unyielding Fortitude and changes to the next State for every 10 Hits in a Combo. When Sentry loses his Combo, he reverts to Unyielding Fortitude.
• Unyielding Fortitude: 100% chance on entering this State, Sentry cannot lose his Combo. Remains until Sentry changes States.
• Overpowering Light: 100% chance on entering this State, Sentry’s Special 1 Attack Damage is increased by 842.8 per Reality Warp and is Unblockable. In addition, his Special 1 burns up to 30% of the target's max Power and inflicts Direct Damage proportionate to the amount lost. Remains until Sentry changes States.
• Steadfast Approach: 100% chance on entering this State, Sentry’s Heavy Attack Damage is increased by 842.8 per Reality Warp. In addition, he gains 100% chance to Perfect Block. Remains until Sentry changes States.
• Absolute Strength: 100% chance on entering this State, Sentry’s Special 2 Attack Damage is increased by 842.8 per Reality Warp and is Unblockable. In addition, each hit on the Special 2 is a Critical. Remains until Sentry changes States.
• After Absolute Strength, Sentry restarts State of Mind, entering Unyielding Fortitude.
Heavy Attacks:
• 75% chance to Armor Break, removing an enemy Armor Up per hit and applying 666.67 Armor Rating reduction for 12 seconds. This effect gains +5% duration and Ability Accuracy for each Reality Warp
Special Attacks:
Special 1: Light Blast – Sentry punches his opponent before unleashing a Light-based Energy blast.
• 100% chance to Incinerate, dealing 509.1 Energy Damage for each Reality Warp over 10 seconds.
Special 2: Soaring Strike – Sentry leads with an uppercut then loops around for a flying double punch.
• 100% chance for Cruelty, increasing Critical Damage Rating by 252.84 for each Reality Warp for 8 seconds.
Special 3: Channel the Void – Sentry transforms into the Void, creating a black hole that consumes the opponent.
• When Health is below 50%, Sentry consumes one Reality Warp to Heal 2354 Health over 15 seconds.
Signature Ability: Molecular Reformation – Reality Warps persist from fight to fight and Sentry has a chance to gain Indestructible when he loses a Combo.
• When Sentry loses his Combo, he has a 100% chance to become Indestructible for 0.5 seconds per Reality Warp.
• Reality Warps persist with Sentry from the previous fight.
0
Comments
First let's tackle the Base Stats and Abilities
Base Stats and Abilities:
*All stats based on 4 Star, Rank 5, Level 50, Signature Level 99Character Class: Science
Health: 15660
Attack: 1324
Base Abilities: Evade, Incinerate, Cruelty, Regeneration
Now for the his passives
Passive:
• With the power of a million exploding suns, Sentry takes no damage from Coldsnap, Frostbite, and Incinerate effects. Also, each Incinerate grants Sentry +264.8 Attack.
Passive: Combo Completion
• When health is below 70% after completing a 40-hit Combo, Sentry regenerates 1566 Health over 3 seconds
Passive: Reality Warp
• At the start of a fight and after every 40 Hits in a Combo, Sentry gains a Reality Warp. Reality Warps stack up to 5 max. Reality Warps are used as a multiplier for his abilities.
Passive: State of Mind
• Sentry starts the fight in Unyielding Fortitude and changes to the next State for every 10 Hits in a Combo. When Sentry loses his Combo, he reverts to Unyielding Fortitude.
• Unyielding Fortitude: 100% chance on entering this State, Sentry cannot lose his Combo. Remains until Sentry changes States. In addition, each hit has 30% chance to shrug-off a Debuff.
Not much is going on in this State of Mind, since it says its Unyielding Fortitude—Sentry superhuman abilities should be able to shrug-off debuffs.
• Overpowering Light: 100% chance on entering this State, Sentry’s Special 1 Attack Damage is increased by 926.8 per Reality Warp and is Unblockable. In addition, each beam hit burns 10% of the target's max Power and inflicts Direct Damage proportionate to the amount lost. The Direct Damage is also increased by 100% per Reality Warp. Remains until Sentry changes States.
• Steadfast Approach: 100% chance on entering this State, Sentry’s Heavy Attack Damage is increased by 926.8 per Reality Warp. In addition, he gains 100% chance to Perfect Block. Remains until Sentry changes States.
• Absolute Strength: 100% chance on entering this State, Sentry’s Special 2 Attack Damage is increased by 926.8 per Reality Warp and is Unblockable. In addition, he gains 100% chance to inflict a Vulnerability Debuff. When attacking a Vulnerable opponent, increase Critical Damage Rating by 1251 and decrease their Block Proficiency by 50% for 10 seconds. Each Reality Warp increases the Vulnerability Debuff's duration by 2 seconds.
• After Absolute Strength, Sentry restarts State of Mind, entering Unyielding Fortitude.
Heavy Attacks:
100% chance to Armor Break, removing an enemy Armor Up per hit and applying 666.67 Armor Rating reduction for 10 seconds. Max 2 stacks. The duration of Armor Break can be refreshed by landing Heavy Attacks.
Special Attacks:
Special 1: Light Blast – Sentry punches his opponent before unleashing a Light-based Energy blast.
• Each beam hit has a 100% chance to inflict an Incinerate when in a State of Mind other than Overpowering Light, each dealing 529.6 Energy Damage over 5 seconds. This effect also removes Perfect Block Chance and reduces Block Proficiency by 50% while it's active.
Special 2: Soaring Strike – Sentry leads with an uppercut then loops around for a flying double punch.
• 100% chance for Cruelty, increasing Critical Damage Rating by 995 for 20 seconds.
Special 3: Channel the Void – Sentry transforms into the Void, creating a black hole that consumes the opponent.
• Inflicts one of Void's Intimidating Presence Debuff for 15 seconds. Each Reality Warp increases the duration of the Debuff by 5 seconds:
Agility Debuff - Reduces Ability Accuracy of Evade and the Dexterity Mastery by 30%.
Fatigue Debuff - Reduces Critical Rating by 1076.92.
Petrify Debuff - Reduces the effectiveness of Power Gain and Regeneration by 50%.
Channeling the Void must also channel one of Void's abilities: Intimidating Presence Debuffs.
Signature Ability: Molecular Reformation – Reality Warps persist from fight to fight and Sentry has a chance to gain Indestructible when he loses a Combo.
• When Sentry loses his Combo, he has a 100% chance to become Indestructible for 0.3 seconds per Reality Warp.
• Reality Warps persist with Sentry from the previous fight.