Added utilities on current Sentry mechanics

Hello Kabam,

I am very pleased with the current mechanics of Sentry, he is fun to use and I like the idea of ramping him up to increase his damage. Unfortunately, he does not seem to exhibit any ability that shows he has the power of a million suns. Here's a suggestion to tweak Sentry and make him more useful on other contents.

Sentry


Base Stats and Abilities
*All stats based on 4 Star, Rank 5, Level 50, Signature Level 99
Character Class: Science
Health: 15660
Attack: 1324
Base Abilities: Armor Break, Incinerate, Cruelty, Regeneration

Passive:
• With the power of a million exploding suns, Sentry takes no damage from Incinerate effects and each Incinerate grants Sentry +3% increased Attack Rating for each Reality Warp

Passive: Reality Warp
• At the start of a fight and after every 40 Hits in a Combo, Sentry gains a Reality Warp. Reality Warps stack up to 5 max. Reality Warps are used as a multiplier for his abilities.

Passive: State of Mind
• Sentry starts the fight in Unyielding Fortitude and changes to the next State for every 10 Hits in a Combo. When Sentry loses his Combo, he reverts to Unyielding Fortitude.
• Unyielding Fortitude: 100% chance on entering this State, Sentry cannot lose his Combo. Remains until Sentry changes States.
• Overpowering Light: 100% chance on entering this State, Sentry’s Special 1 Attack Damage is increased by 842.8 per Reality Warp and is Unblockable. In addition, his Special 1 burns up to 30% of the target's max Power and inflicts Direct Damage proportionate to the amount lost. Remains until Sentry changes States.
• Steadfast Approach: 100% chance on entering this State, Sentry’s Heavy Attack Damage is increased by 842.8 per Reality Warp. In addition, he gains 100% chance to Perfect Block. Remains until Sentry changes States.
• Absolute Strength: 100% chance on entering this State, Sentry’s Special 2 Attack Damage is increased by 842.8 per Reality Warp and is Unblockable. In addition, each hit on the Special 2 is a Critical. Remains until Sentry changes States.
• After Absolute Strength, Sentry restarts State of Mind, entering Unyielding Fortitude.

Heavy Attacks:
• 75% chance to Armor Break, removing an enemy Armor Up per hit and applying 666.67 Armor Rating reduction for 12 seconds. This effect gains +5% duration and Ability Accuracy for each Reality Warp

Special Attacks:
Special 1: Light Blast – Sentry punches his opponent before unleashing a Light-based Energy blast.
• 100% chance to Incinerate, dealing 509.1 Energy Damage for each Reality Warp over 10 seconds.
Special 2: Soaring Strike – Sentry leads with an uppercut then loops around for a flying double punch.
• 100% chance for Cruelty, increasing Critical Damage Rating by 252.84 for each Reality Warp for 8 seconds.
Special 3: Channel the Void – Sentry transforms into the Void, creating a black hole that consumes the opponent.
• When Health is below 50%, Sentry consumes one Reality Warp to Heal 2354 Health over 15 seconds.
Signature Ability: Molecular Reformation – Reality Warps persist from fight to fight and Sentry has a chance to gain Indestructible when he loses a Combo.
• When Sentry loses his Combo, he has a 100% chance to become Indestructible for 0.5 seconds per Reality Warp.
• Reality Warps persist with Sentry from the previous fight.

Comments

  • MaesterAegonMaesterAegon Member Posts: 63
    Alright, it seems like my initial post isn't my final idea for Sentry. Now here's my final buff for Sentry. I like his current mechanics with the Reality Warp but his damage is still lacking and he does not feel like a Science champion to me. The Science class is great at Debuffing their opponents, and shrugging off blows with their passive defenses. Sentry's current state only inflicts one Debuff on his own (without synergies).

    First let's tackle the Base Stats and Abilities

    Base Stats and Abilities:

    *All stats based on 4 Star, Rank 5, Level 50, Signature Level 99
    Character Class: Science
    Health: 15660
    Attack: 1324
    Base Abilities: Evade, Incinerate, Cruelty, Regeneration
    I changed the Attack Rating from 1204 to 1324, adding a 10% increase Attack Rating. This puts him second highest in Attack Rating in Science Class, behind Wasp; 6th highest in all classes, behind Aegon and ahead of Blade.


    Now for the his passives

    Passive:
    • With the power of a million exploding suns, Sentry takes no damage from Coldsnap, Frostbite, and Incinerate effects. Also, each Incinerate grants Sentry +264.8 Attack.
    This passive is similar to Electro's in that the Incinerate Debuffs cause no damage but instead boosts Sentry's attack. This is much more in line with the branding of having a "Power of a million exploding suns"


    Passive: Combo Completion
    • When health is below 70% after completing a 40-hit Combo, Sentry regenerates 1566 Health over 3 seconds
    Instead of gaining a regeneration buff on his Special 3 when health is below 50%, the regeneration should take effect whenever he finishes a 40-hit Combo. It was stated in the Champion Spotlight that it is recommended to use Recoil mastery for Sentry, this new mechanic for regeneration will be much efficient way to mitigate the damage taken from Recoil


    Passive: Reality Warp
    • At the start of a fight and after every 40 Hits in a Combo, Sentry gains a Reality Warp. Reality Warps stack up to 5 max. Reality Warps are used as a multiplier for his abilities.

    Passive: State of Mind
    • Sentry starts the fight in Unyielding Fortitude and changes to the next State for every 10 Hits in a Combo. When Sentry loses his Combo, he reverts to Unyielding Fortitude.
    • Unyielding Fortitude: 100% chance on entering this State, Sentry cannot lose his Combo. Remains until Sentry changes States. In addition, each hit has 30% chance to shrug-off a Debuff.

    Not much is going on in this State of Mind, since it says its Unyielding Fortitude⁠—Sentry superhuman abilities should be able to shrug-off debuffs.

    • Overpowering Light: 100% chance on entering this State, Sentry’s Special 1 Attack Damage is increased by 926.8 per Reality Warp and is Unblockable. In addition, each beam hit burns 10% of the target's max Power and inflicts Direct Damage proportionate to the amount lost. The Direct Damage is also increased by 100% per Reality Warp. Remains until Sentry changes States.
    Sentry will become the first Science Champion to inflict a Power Burn. I thought it would be fitting to equip him with such a mechanic based on the State of Mind's name, Overpowering Light. I'm not sure if the direct damage scales with the Attack Damage or if it is solely an output of power burnt. Nonetheless each Reality Warp will increase the damage conversion by 100%

    • Steadfast Approach: 100% chance on entering this State, Sentry’s Heavy Attack Damage is increased by 926.8 per Reality Warp. In addition, he gains 100% chance to Perfect Block. Remains until Sentry changes States.
    This should have 100% chance, same as all States of Mind.

    • Absolute Strength: 100% chance on entering this State, Sentry’s Special 2 Attack Damage is increased by 926.8 per Reality Warp and is Unblockable. In addition, he gains 100% chance to inflict a Vulnerability Debuff. When attacking a Vulnerable opponent, increase Critical Damage Rating by 1251 and decrease their Block Proficiency by 50% for 10 seconds. Each Reality Warp increases the Vulnerability Debuff's duration by 2 seconds.
    Now this state is Absolute Strength, he should increase his Damage output by placing a Debuff on the opponent. Sentry's superhuman strength makes his opponents vulnerable, which is why he inflicts a Vulnerability Debuff that instead increases Critical Damage Rating, not Attack Damage. Absolute Strength should be all about landing Critical Hits

    • After Absolute Strength, Sentry restarts State of Mind, entering Unyielding Fortitude.

    Heavy Attacks:
    100% chance to Armor Break, removing an enemy Armor Up per hit and applying 666.67 Armor Rating reduction for 10 seconds. Max 2 stacks. The duration of Armor Break can be refreshed by landing Heavy Attacks.
    I transferred his measly Armor Break from his SP2 to his Heavy Attacks. This, in line with the State of Mind that focuses on landing Heavy Attacks would boost his damage output better than it was at SP2.


    Special Attacks:
    Special 1: Light Blast – Sentry punches his opponent before unleashing a Light-based Energy blast.
    • Each beam hit has a 100% chance to inflict an Incinerate when in a State of Mind other than Overpowering Light, each dealing 529.6 Energy Damage over 5 seconds. This effect also removes Perfect Block Chance and reduces Block Proficiency by 50% while it's active.
    A light blast as beautiful as what Sentry unleashes should have Incinerate Damage, or better a Burst of Incinerate instead of damage over time. Maybe similar to Nightcrawler's Deep Wounds that instantly bleeds opponents when landing Critical Hits.


    Special 2:
    Soaring Strike – Sentry leads with an uppercut then loops around for a flying double punch.
    • 100% chance for Cruelty, increasing Critical Damage Rating by 995 for 20 seconds.
    A Cruelty Buff plus a Vulnerability Debuff in Sentry's State of Mind that rewards the use of SP2 will dish out bursts of critical hits.

    Special 3: Channel the Void – Sentry transforms into the Void, creating a black hole that consumes the opponent.
    • Inflicts one of Void's Intimidating Presence Debuff for 15 seconds. Each Reality Warp increases the duration of the Debuff by 5 seconds:
    Agility Debuff - Reduces Ability Accuracy of Evade and the Dexterity Mastery by 30%.
    Fatigue Debuff - Reduces Critical Rating by 1076.92.
    Petrify Debuff - Reduces the effectiveness of Power Gain and Regeneration by 50%.

    Channeling the Void must also channel one of Void's abilities: Intimidating Presence Debuffs.


    Signature Ability: Molecular Reformation – Reality Warps persist from fight to fight and Sentry has a chance to gain Indestructible when he loses a Combo.
    • When Sentry loses his Combo, he has a 100% chance to become Indestructible for 0.3 seconds per Reality Warp.
    • Reality Warps persist with Sentry from the previous fight.

    I think this new abilities make him much more of a Science Champion and rewards the players who successfully cycle through his States of Minds with in-sync abilities.



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