6.2.6 champion fight
redm4n
Member Posts: 48 ★
Now that 6.4 is out and the legend runs are done, is there any consideration to reduced that roadblock 6.2.6 Champion fight. That last 10% is such a horrible design. I completely understand that you want the fight to be really hard to beat, but to put a mechanic in that you have to time so perfectly is completely unfair to a large portion of your player base. I have spoken to a majority of players in my alliance as well as some from other alliances, and the consensus is the ones they passed that fight have zero intention of going back in and the ones that haven’t beaten it will either quit the game when they run out of other content or will never even try it. If you want to do that mechanic, either lower the block damage or reduce it from 5 to 1 or 2. Please for the love of the game, discuss this.
2
Comments
No retreat is an idiotic node design by itself
But if you have the skill you can do the last 10% real easy
It’s more skill than units
So your consensus is literally less than 50 people so maybe they should practice using dex
as opposed to complain
It’s completely one shot able
get him to 10% with Sym. and then use The Thing to finish him off. Back into the corner on a special 2 .. evade it all and then boom. i practiced this with the Mole Champion Epic fight before doing it. if you can master evading Quake style in the corner for those 5 Dex specials then it's cake.
And to even suggest changing a story fight because you're having trouble is beyond ridiculous. I'm one of the last ones in my alliance to beat him, because I had to be patient and wait for the right champ, capiw, to fall into my lap, plus save enough units because I knew I would need them. I did tons of duels to help with the timing. Instead of complaining about the fight, put there needed effort to learning how to beat it, as well as patient enough if you don't have the right champs.