6.2.6 champion fight
Now that 6.4 is out and the legend runs are done, is there any consideration to reduced that roadblock 6.2.6 Champion fight. That last 10% is such a horrible design. I completely understand that you want the fight to be really hard to beat, but to put a mechanic in that you have to time so perfectly is completely unfair to a large portion of your player base. I have spoken to a majority of players in my alliance as well as some from other alliances, and the consensus is the ones they passed that fight have zero intention of going back in and the ones that haven’t beaten it will either quit the game when they run out of other content or will never even try it. If you want to do that mechanic, either lower the block damage or reduce it from 5 to 1 or 2. Please for the love of the game, discuss this.