Sunspot mutant syngery broken
Sunny2
Member Posts: 183 ★★
I awoke sunspot and max sig him for his warlock syngery for mutants and his red hulk syngery for capt iw. However, his warlock syngery is broken(60% inc in ability accuracy during sps). I tried 3 mutants in ROL fights. For Namor the ability accuracy worked. However for Domino (sp1 and sp2 should now have sig inc in bleed chance) and colossus (sp2 should generate sig inc in armor buffs), there was absolutely no difference in either ability accuracy with or without the syngery despite many rol fights. With the syngery at a max sig level, domino should cause bleeding with almost every hit and colossus should be getting double the armor buffs with an sp2. I was hoping someone from Kabam could fix it or tell me why this is not the case.
-9
Comments
Sspot sig 200 with Domino.
Sp1 bleeds without - 7/15 = 47%
Sp1 bleeds with - 10/16 = 63%
Seems something is wrong.
With Sspot synergy Domino should have an 85% chance to bleed on specials.
But anyhow, the correct way to read that increase ability accuracy from that synergy is by multiplicative.
For example, if it says "Ability Accuracy increase by 30%".
If Domino has 25% chance to inflict bleed from SP1, then synergy will work like this:
30% of that 25% chance and then it will be added to the original 25%.
So, 30% x 25 = 7.5%.
Add 7.5% to 25% = 32.5% chance to inflict bleed from SP1.
As far as I know, and I could be wrong.
But you can only do Ability Accuracy addition when the description states "Ability Accuracy increase by flat +30%".
In that case, you can add that 30% to 25% = 55% chance to inflict bleed from SP1".