Who counters electros damage reflect

TP33TP33 Member Posts: 1,689 ★★★★★
Thinking of taking on V4 here’s my 5/6* roster, once I get past the first chapter should be a breeze from there I have a ton of revives from feeling green. Any ideas, who should I use and are there specific play styles for the fight

Comments

  • TP33TP33 Member Posts: 1,689 ★★★★★


  • XamalogXamalog Member Posts: 9
    Depending on AA awoken level, after x amount of neuro toxins you will not be taking any dmg. Ability accuracy reduction can prevent the damage.
  • TP33TP33 Member Posts: 1,689 ★★★★★
    AA sig is nearly 50, would that be enough?
  • XamalogXamalog Member Posts: 9
    Take a ss of his ability, it should be fine. Just depends on many neuro toxins before he completely stops the damage.
  • XamalogXamalog Member Posts: 9
    So if its 20% then it would take 5 to completely stop the damage, but if its 33% then it would be 3 to stop the damage.
  • TP33TP33 Member Posts: 1,689 ★★★★★
    I know he can reduce AA by 100% at 4 neurotoxins and over 80% at 3
  • XamalogXamalog Member Posts: 9
    So 4 neurotoxins is the magic number you wanna keep him at to prevent damage reflect.
  • XamalogXamalog Member Posts: 9
    Play the parry heavy game and you can kill him easy.
  • SupperHero4SalesSupperHero4Sales Member Posts: 85
    Electro causes Energy Damage via Shocks and thus any Champions with high Energy Resistance would be well-suited versus Electro.

    CMM has Energy Absorption which could help reduce the impact of Energy Damage for more Defense-Oriented Attacks.

    Killmonger offers Vibranium Armor Passive which ironically can reflect back any Damaging De-Buffs back to Electro amongst a massive arsenal of Offense Abilities plus Class Advantage.

    Crossbones, Blade and Black Widow are other effective options with varying strategies. You will face much harder opponents than Electro within the later stages of Battle Arenas or within Story Quests.
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  • TP33TP33 Member Posts: 1,689 ★★★★★

    Are you uncollected yet? I don't about you but if this were my team it's going to cost a lot of revives unless you play perfectly.gulk is an option for Electro since the passive degen can help you increase attack as well as take reduced damage. Also what's your plan for dpx? I think Full can take care of that too

    Yes I’m uncollected and have recently completed act 5. For DPX I’m planning on using AA heavy spam

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