Can I at least get a clarification whether the drop rate is unchanged for featureds under the new system--which would mean that the sub-feature drop rate replaced a little of the basic drop rate?
The original announcement said that the odds of pulling the featured champ is unchanged, and in another post Kabam Miike stated that the odds of pulling a subfeatured champion were significantly smaller than the odds of pulling featured, and reduced the odds of pulling a basic to compensate (compensate in the sense that obviously the total odds have to add up to 100%).
For example purposes, given the general playerbase guestimate that the odds of pulling a featured were 20% originally, that would imply that the featured crystal used to have odds of 20%/80% split between featured and basic, it will now have odds of 20%/X%/Y% split between getting the featured, getting one of the subfeatureds, and getting a basic 5* champion, where X+Y = 80% and X<20%. My wild guess is its probably somewhere in the general area of 20/5/75 or something like that.
There was a post made by Kabam Miike a while back when they added more basic 5* champs to the 5* crystals. There was an explanation at that time how the crystals work. It's not broken into a percentage like you described above. Each featured crystal gives you a specific chance to open a featured champ. If we assume that it's 20%, then you have an 80% chance to not get the featured champ. Then you had an equal chance to get every other champ that's in the crystal. It's a two-step process; one step to determine if you get the featured, and the second step activates if you don't get it. Assuming the same process applies, we're looking at something like this:
20% chance to get the featured. 80% chance you don't get the featured.
If you don't get it, 15% chance to get the sub featured. 85% chance you don't get sub-featured.
If you don't get it, 100% chance to get a basic.
The crystal opening process is several steps. It doesn't give you a specific % chance for each champion type in one spin.
Yep multi-tiered/step/level system is the way this game works and most RNG gaming systems.
Except I think its more like this:
First level of the roll:
A - featured (prob 20%)
B - sub-feat (prob 1%)
C - basic pool (prob 79%)
Second level of the roll:
If B - equal % for each subfeatured pool champ
If C - equal % for each basic pool champ
Question if drop rate on crystal is 1/100 that should mean if you have open 1200 you get 12 4* right lol not 2 what’s the deal kabam
Explained this earlier. 1/100, or 1%, does not mean that 1/100 will be a 4*. It means each Crystal will be a 1% chance to drop a 4*. So 1200 Crystals give you 1200 chances at 1% each. Which means each of those 1200 has a 99% chance not to be.
Comments
Yep multi-tiered/step/level system is the way this game works and most RNG gaming systems.
Except I think its more like this:
First level of the roll:
A - featured (prob 20%)
B - sub-feat (prob 1%)
C - basic pool (prob 79%)
Second level of the roll:
If B - equal % for each subfeatured pool champ
If C - equal % for each basic pool champ
Explained this earlier. 1/100, or 1%, does not mean that 1/100 will be a 4*. It means each Crystal will be a 1% chance to drop a 4*. So 1200 Crystals give you 1200 chances at 1% each. Which means each of those 1200 has a 99% chance not to be.