Is Quake Essential For Act 4 and Beyond?
SupperHero4Sales
Member Posts: 85 ★
I recently opened the 4-Star Shard Crystal upon reaching the 2,000 requirement and fortunately received Quake.
While other Science-Class Champions might seem worthwhile, many Players have been raving over Quake and her Aftershock or Concussion Effects being effective Counter-Abilities for many of the Boss Champions.
How much Physical Damage could be generated from Ricochet Pulse via Signature Ability? Obviously, Quake becoming Awakened could help with increasing all sources of Damage Potential.
With Concussion to negate any Ability or Passive Buffs from Opponents, Quake also Evades any Basic Light Attacks. Certainly worth coupling with Dexterity if triggered by Heavy Attacks.
Stun can also be triggered via After-Shock and through Quake's Special Attack 3 which might allow Players time to begin charging-up their Heavy Attacks.
What's interesting is that Quake seems to generate much Damage from Non-Contact After-Shocks which also gain Stun Duration and Increased Accuracy based on Charges Scale Points. Perfect versus Champions that can Reflect Damage or require Physical Attacks to trigger Passive Buffs.
Not many appealing Synergy Bonuses considering that I do not have any besides Karnak but I believe Quake can shine based on her situational benefits and unique play-style.
Perhaps any practice could further benefit my rough attitude while playing any of the Spider-Man Variants?
Lastly, if you had the choice of either Thing or Quake as your Primary Science-Class Champion; which would you pick?
While other Science-Class Champions might seem worthwhile, many Players have been raving over Quake and her Aftershock or Concussion Effects being effective Counter-Abilities for many of the Boss Champions.
How much Physical Damage could be generated from Ricochet Pulse via Signature Ability? Obviously, Quake becoming Awakened could help with increasing all sources of Damage Potential.
With Concussion to negate any Ability or Passive Buffs from Opponents, Quake also Evades any Basic Light Attacks. Certainly worth coupling with Dexterity if triggered by Heavy Attacks.
Stun can also be triggered via After-Shock and through Quake's Special Attack 3 which might allow Players time to begin charging-up their Heavy Attacks.
What's interesting is that Quake seems to generate much Damage from Non-Contact After-Shocks which also gain Stun Duration and Increased Accuracy based on Charges Scale Points. Perfect versus Champions that can Reflect Damage or require Physical Attacks to trigger Passive Buffs.
Not many appealing Synergy Bonuses considering that I do not have any besides Karnak but I believe Quake can shine based on her situational benefits and unique play-style.
Perhaps any practice could further benefit my rough attitude while playing any of the Spider-Man Variants?
Lastly, if you had the choice of either Thing or Quake as your Primary Science-Class Champion; which would you pick?
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