**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Can't resist this anymore
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Comments
Also, just because it was designed that way doesn't mean it can't change. So many things in the game were designed a certain way and yet have changed.
Also, there is no NEED for 30 min timers. It just helps the player base.
I was just pointing out that is not a necessary thing to do, as others think they are by giving out poor arguments.
AQ has always been a game of prestige not time everyone will benefit from short timers
This is good for kabam too, by preventing burnout from AQ, and retaining more players.
I am frankly amazed at how some are against this simple quality of life improvement. They are deflecting and flat out ignoring all the pros pointed out by everyone else, and clinging onto a stupid con that is not a realistic concern at all.
The bottom line is, stop the hyperbole to dismiss people's legitimate concerns.
As for the rest of your argument, it adds absolutely nothing to the discussion. Just reiterating what is obvious is redundant and does nothing to address what is being discussed. Everyone knows the AQ was designed with specific goals and expectations in mind (read: "in the minds" of game designers at Kabam). What we are saying is that those goals and expectations need to change as is the structure of AQ; be it the timers, the length, energy restrictions, and other requirements that suck the energy out of overwhelming majority of the players.
It's fashionable in this forum by certain members to dismiss others' concerns as long as they are personally fine with game requirements only ironically for these same members to change their tone when they are personally struggling with what Kabam has put in front of them.
The game should not cater to such selfish whims but should address the concerns of the overwhelming majority of the players. There is massive burnout, especially among players who do maps 6 and 7 on a regular basis. Login several times a day for five days straight and you CANNOT even have an emergency day off. That game design is plain evil. And I am not going to sugarcoat it.
Shorter AQ timers are much easier for players and would definitely alleviate the burnout. Despite Demozfyre's claims, the evidence is overwhelming. Actually, the evidence for the shorter AQ timers being easier for the players exists in the form of data that is available to Kabam. Why does Kabam turn on shorter timers occasionally either as a form of "reward" or a "compensation"? They know it is a fact shorter AQ timers are easier for the players.
And by "easier" I am talking in reference to players' personal lives and schedules. The difficulty of the content is the same.
It may not exactly be shorter timers but Kabam needs to restructure the AQ. In its current state, it is a drag and eventually leads to burn out.
This change isn't something that will affect the game's economy nor will it affect Kabam financially. This is purely a request for a "quality of life" improvement.
It's a no brainer that the aim of game developers like Kabam is to get you to play this game as much as possible, but with endgame content nowadays literally taking hours and hours to complete, you'd think this is something that should be on their agenda when it comes improving the experience of its users. It really isn't a lot to ask.