Honest, simple question: Is it too late for a Gear system?
ESF
Member Posts: 2,014 ★★★★★
Maybe it is, maybe no one wants it, maybe Kabam wouldn't want to do it.
But I honestly believe even a bare-bones Gear system would drag some of the weaker characters in this game back into the meta, which would be a huge step toward reducing frustration with the idea that only a handful of characters have true value in this game.
My opinion is at this point, we need to ask every question possible, even if the answer is no, because with 170 characters in the game and people only truly valuing 20 of them or so...that ain't great
But I honestly believe even a bare-bones Gear system would drag some of the weaker characters in this game back into the meta, which would be a huge step toward reducing frustration with the idea that only a handful of characters have true value in this game.
My opinion is at this point, we need to ask every question possible, even if the answer is no, because with 170 characters in the game and people only truly valuing 20 of them or so...that ain't great
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Comments
At some point, we, as a player base, have to get over the idea that if one character has it, every other character has to have it.
For the good of the game, we have to stop saying that just because Ghost and Iron Patriot are Tech, that anything we could do for Iron Patriot has to include Ghost.
Ghost is great. Hyperion is great. Corvus is great.
But people are pulling Iron Patriot. Who isn't great.
We have to find a way to accept that not every solution that can help the game has to include the characters who are already elite
This game has a complicated problem in that the best characters are so effective, you are actually significantly hurting yourself and your progress by not using them AND the content is tuned for them.
To me, my opinion, any solution to fix this game has to acknowledge that the 20 or so characters that everyone wants or uses in tough content have to be dragged back to the pack -- NOT, REPEAT NOT NERFED, but bring the rest of the pack closer
Masteries, attributes, and synergies are the way to go. Kabam is wasting them by not using them as the way to bring crappy champs up. They could make some old crappy champs relevant pretty easily. If BPCW for instance had #vibranium #martial artist, he can get a (5 + 5)% bonus from the new redirect mastery and take advantage of the new selfsynergy that lets him gain charges from well-timed blocks.
The things you just listed at the end are all negotiable, you know? But the major thing is that we have to have the hard conversation that any fix for this game has to narrow the gap between those 20 elite characters and the worst 40 or 50, and that those elite characters can get no more help
All gear does is add another thing I need to grind or save my units for. And if it's champ specific I need to do it for hundreds of champs. No thanks to that.
As long as it's clearly targeted and purposed to makes the weakest 50 characters better and more useful in difficult content, I am all ears
It doesn't have to be my idea. I just want a solution that is clear in its mission statement that the weakest characters in the game get specific, targeted help and quickly
I truly feel character balance is the single biggest danger and problem in this game. We can't keep having 50-80 characters that people just will not use
Anything to address the problem
Gear sucks
If you like the game as it is, great. You don't have to agree with me, either
Besides, one of the hallmarks of Realm of Champions is going to be gear customization. Kabam is not going to hamstring their new project for the sake of adding the same feature to an older project when it isn’t even cost effective or feasible.
If you're a teacher and one student is getting straight A's and another one is failing, you don't bump up the test scores of the student who's failing because it's not fair to the other student. You shouldn't just bump a champ's stats up with gear and not allow it to be used for another champ just to "flatten the curve".
What do you think new champs will look like. Let's use blade released in that meta, he probably won't have danger sense without his gear. So I need to get him, dupe him, rank him, get his gear, rank his gear just to use him.
I like the unique syn approach. I just need champ x don't have to do anything to the syn fodder if I choose.
The game has problems, and like I said, my idea doesn't have to be something that is implemented. Hopefully their ideas, if they have any, are solid and workable.
Sometimes I get mad on forums, but honestly, this is one of those times where I know how the boards are. Fighting individuals doesn't help address the issues, and i like how you handled yourself in the other thread, so I am actually taking a page from your book.
We need to get this gap narrowed, because it really is bad for the game. Kabam created some of this problem, but some of the problem is that we spend so much time fighting any changes that the problems don't get fixed.
We can't have an RNG system with punishing content with a restrictive ranking material system. I know you know this. But this gap in performance is the worst I have seen in a game and it directly leads to the kinds of nodes we are seeing that few are enjoying or, even worse, trying to navigate.
Can't just be 6-stars and 7-stars and the future, the future, the future, when people are literally not trying 6.2 or are getting stuck
Use og cap as an example. What does he got? Crazy block proficiency and highly duped he us a perfect block machine. He stops astral evade with his fatigue. But his attack sucks and no immunity so pretty much useless. Use his syn that fatigue drops power gain by 110% and all of a sudden he has power control utility. He instantly gained a use. Pair him with some attack syn as well and he is a useable champ for content.
Will he be used no because we as players find the easiest fastest solution. You end up with up with you need x to clear what ever for less resources.
If you want to ask for something ask for nodes that requires specific champs to go away.
These nodes don't punish us for using OG Cap. They punish us all because some people want to faceroll everything with Corvus and they tune it so you can't, which makes it even worse because the real problem is that the performance gap means you can't beat the content with OG Cap and they aren't gonna keep letting people faceroll it with Corvus
The answer is to bring the bottom of the roster up, massively