Guillotine 2099 vs. Do Not Go Gentle

simula67simula67 Member Posts: 52
Device and Version: iPhone X
Device Operating System: iOS 13.4.1
Mobile Carrier: Verizon
Cellular or WiFi: Both
Game Version Installed: 27.0.0
Game Mode: Story Mode, specifically Act 6.2.5
Champions Affected: Guillotine 2099, but I suspect Squirrel Girl as well (unable to verify)
Active Boosts: I had attack, champion, and health boosts active.

Description of the Issue: When Guillotine 2099 enters a fight against the Do Not Go Gentle node with a digitized soul that she had collected from a previous fight, she starts the fight with 100 hits on her combo meter, which results in 20 of the charges already active from the node. Normally you only gain these charges by actually landing hits. At best, this puts her at a severe disadvantage for this node and the interaction feels unintended.

The screenshot below shows this occurring in Act 6.2.5.


Comments

  • simula67simula67 Member Posts: 52
    An easy fix to this issue would be to change the node to clear all charges at the start of a fight. This would fix Guillotine and Squirrel Girl without affecting any other champion.
  • Mirage_TurtleMirage_Turtle Member Posts: 1,868 ★★★★
    @simula67

    What is the exact wording on "Do Not Go Gentle"?
  • edited May 2020
    This content has been removed.
  • Mirage_TurtleMirage_Turtle Member Posts: 1,868 ★★★★
    I found it. The node reads:

    The Attacker gains 1 charge for every 5 hits in their combo meter. When the Defender receives damage from any source that would knock them out and the Attacker has 1 or more charges, a charge is consumed instead and the Attacker receives damage equal to the Defender's attack. If the Attacker Intercepts the Defender's Attack, 2 charges are removed with no penalty. Landing a Heavy Attack also removes up to 1 charge with no penalty.

    Since it's based on the combo meter and not strictly hits, this appears to be working correct. There is no bug here.

    As an aside, you must also beware of Counter Tactics. If you use Guillotine 2099 and you start with 100 hits on the meter, Counter Tactics will let the defender start with an inflated attack rating. Keep that in mind.
  • GamerGamer Member Posts: 10,883 ★★★★★

    I found it. The node reads:

    The Attacker gains 1 charge for every 5 hits in their combo meter. When the Defender receives damage from any source that would knock them out and the Attacker has 1 or more charges, a charge is consumed instead and the Attacker receives damage equal to the Defender's attack. If the Attacker Intercepts the Defender's Attack, 2 charges are removed with no penalty. Landing a Heavy Attack also removes up to 1 charge with no penalty.

    Since it's based on the combo meter and not strictly hits, this appears to be working correct. There is no bug here.

    As an aside, you must also beware of Counter Tactics. If you use Guillotine 2099 and you start with 100 hits on the meter, Counter Tactics will let the defender start with an inflated attack rating. Keep that in mind.

    Can said it awful
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