Potential Changes To Make The Game Better
Hey everyone, given the recent outburst within the game’s community, I’ve compiled a list of changes that I feel could be made to the game. Most of it is tailored to end game players. Some may disagree and say that these changes are too drastic or irrelevant and might make the game imbalanced, but as one of the many individuals who loves to play this game I feel as if it can help satisfy a majority of the players’ wants and needs. Apologies in advance for any spelling/grammatical errors or anything of the sort. Some of these changes may already be in the works, but hopefully this could aid Kabam in making those changes.
Champions:
- Focus on revamping old champs rather than releasing new ones. There are too many champs that we pull from crystals whose abilities are extremely out-dated and make people hate playing the game. Not every champ will be God tier., but each champ should have uses that make them stand out offensively and defensively. Not every champ has to be a hard hitter either, but at least give us stacking DOT debuffs, burst damage, utility, sustainability, etc. We want to feel satisfied while playing the characters, not underwhelmed.
- Duping Champs should offer much more gold and ISO. This should scale based on star rating.
- Ability to filter champions by hashtag, size, etc.
- Ability to see a champion’s awakened ability with ranging values/percentages rather than a description if they’re unawakened.
Crystals:
- Make Quest Crystals based on the content they are received from. A tier-based system could work depending on the level of difficulty.
- Make Free Crystals and Daily Crystals be claimed automatically as soon as you log in (Similar to Calendar prizes).
- Make Cavalier Premium Hero Crystals. Premium crystals mean nothing much to end game players, but for consistency it makes no sense to stop at Uncollected Premium Hero Crystals. Have a cavalier ones at 5-10 Units or so.
- Make a Cavalier Golden Crystal.
- Make Tier-Based Alliance Crystals. I personally don’t know of much people who buy these, but for the same reasons above, it makes sense to have one.
- Time for the big one… Go back to the old style of Featured Hero Crystals (Make it available for 3, 4, 5 and 6 star champions at 1.5x the value of a normal crystal); one new hero in a crystal with unfavourable, but still enticing odds of landing them. I can’t think of anyone who liked the change that we had when our odds when from about 1/5 to 1/24 for getting a new champ. The original crystal gave FTP players the opportunity to save up hard-earned shards for a reasonable attempt to get a new champion.
- May not matter to most, but the ability to rearrange/hide the crystals listed to better suit individual likings. That way people can place their most purchased/popped crystals on top or however they please. Or, at least have other sections for Catalyst Crystals, Sig Stone Crystals, Alliance based crystals, etc rather than having most in the “Crystals” section.
Story/Quest Content:
- Get rid of champion gates all together in Act 6. They benefit no one and everyone dislikes them. It forces players to not use synergies and it makes lower Star champions useless. If I want to go in with a 3 Star Duped Aegon and play flawlessly to win fights, then let me use my skills!
- Fix the nodes and fights that people have been complaining about in Act 6.
- Make future Boss fights based on skill such as the Grandmaster fight rather than stacking annoying nodes on annoying defenders.
- Decrease energy spending on Event Quests. Something like the following can work per chapter: Beginner Energy (1:1:1), Normal Energy (1:1:2), Heroic Energy (1:2:2), Master Energy (2:2:2), Uncollected Energy (2:2:3). This gives a natural scale of energy expenditure. For future reference, Cavalier Energy (2:3:3).
- Make a Cavalier difficulty Event Quest! And make the rewards great. This includes T5 Class Crystals, a fully formed T5 Basic, Millions in gold, 50%+ of a 6 Star, 6 Star Sig Stones, etc.
- Variant 1: Take out chapter gates.
- Variant 4: Change Caustic temper node in Chapter 3 with something else. This path is impossible for most without Hulk. Some of which have sold this champion a long time ago.
Alliance:
- Make a “Help All” Button.
- Decrease AQ buy-in requirements
- Change AW all together. Not sure what can be done here, but this game mode is repetitive, and has become boring over the years. It has led a lot of players to feeling burnt out.
Arenas and Duels:
- Make. More. Arenas.
Summoner Trials
3 Star Basic
3 Star Featured
4 Star Basic
4 Star Featured
5 Star Basic
5 Star Featured
6 Star Basic
6 Star Featured
This takes a lot of stress out of grinding arenas for hours only to hope that you reach a bracket since players will be more dispersed. Which leads into my next point.
- Make arena rank rewards point-based not percentage-based. Set reasonable brackets in each arena based on past metrics gathered and let players grind knowing that they can get a champ rather than praying that they reach a certain cut off. (I.e. Anyone in a 5 Star Featured arena who gets more than 50 mill gets the 5 Star Featured Champion).
- Increase gold received from each arena milestones significantly.
- No one plays duels. This should be changed to a search and fight game mode where you can fight whatever champion you want and choose how you fight him/her. Choose Star Rating, Sig Level, Nodes, etc. I know Kabam is working on something like this already.
Calendar:
- Make Cavalier Daily Login Calendar give Cavalier Crystal shards rather than Grandmaster shards.
- Give a lot more gold for higher tiered players. 1,500 gold on day one does nothing for Cavalier players!
- Change T4 Basic on Calendar to a % of a T5 Basic.
- Increase 6* shard amounts to give 1,000+ per month.
- Make the Uncollected Crystal Shard Crystal a Cavalier one. Or get rid of it all together and give a % of a 5 Star or 6 Star.
- Be consistent with every monthly calendar. Don’t give a great calendar one month then a lacklustre one the next. The game should only be progressing, not regressing!
Inventory:
- Even with the recent inventory increase, increase them further. Mainly the T5 Basic and Alpha Catalysts.
- The ability to sell directly from the overflow. This one saves a lot of time.
Masteries and Summoner Level:
- Increase Summoner level to 100 and thus, increase amount of maximum number of mastery points as we progress past Level 60.
- Increase Quest Energy to 100 at Level 100. This gives players the ability to not have to worry as much about “having to use their energy”.
- Make small energy refills give back 10 energy.
- Allow us to have multiple mastery setups. It should not cost anything to switch to and from any of them. Being able to do so directly from the questing screen would be great as well!
- We’ve had “coming soon” masteries for years now but they have yet to be placed in game
- Make the class-based masteries more enticing. Mystic Dispersion is the only one anyone would put points into.
As you can see, there is a lot of focus on quality of life. There may be some points that others may want to add. There’s no way I could have covered everyone’s personal gripes with this list, but I hope that these changes (some small and some large) can be put into place as soon as possible to help with the overall experience of playing the game!