Idea to Refresh AQ

TCRxTCRx Member Posts: 23
A lot of thought has been put into how to move forward with end-game content since the Act 7 beta. Despite me having a roster that SHOULD be able to complete end-game content, I don't see me doing it any time soon, if ever, given the current state.

But what I do play regularly is the AQ mode of the game, and it has become a little stagnant. The most tedious part in my opinion, is the repetitive nature of AQ. I generally run the same paths in Map 6 and 7 in my BG. I get good at them but it gets old. And it is not as simple as simply running a different lane in these modes. The tactic of node "buffing" has created this one-person-per-path strategy because each path require very specific counters. Especially map 7!

So what could be done? I'm sure the game team has looked at a lot of options. Perhaps one that have not looked at is gating AQ and restricting re-use of champs on the team.

First, the crazy node practice has to go away. Lanes that require one of a couple different champs to successfully complete should be reworked. Made easier, more general.

Next, every path that I take in AQ during the week should locked so that I cannot run it again during the AQ cycle. This only works, of course, for maps with 5+ paths in any given tier.

Finally, just like arenas and incursions, once you use a champ in AQ during the week they are not available to be used again that same week.

This way everyone in the alliance needs to take 5 different paths during the week in each tier of AQ. Because the nodes were dialed back and the need for very specific counters is gone, this should not be a problem. Additionally, instead of being able to use the same team of 3 champs each day, you would have to use 15 different champs during the AQ cycle.

This increases strategy on the player level AND on the alliance level. It makes you use that deeper roster. It encourages you to rank up other champs.

Just a crazy idea perhaps. But for me it would make AQ more interesting.

Comments

  • Panchulon21Panchulon21 Member Posts: 2,605 ★★★★★
    You said it. It’s just a crazy idea lol
  • RogerRabsRogerRabs Member Posts: 548 ★★★★
    While I don't know if this particular idea would work, I like the thinking. AQ needs a fundamental change, not just different modifiers and increased rewards.
  • ChampioncriticChampioncritic Member Posts: 3,347 ★★★★
    Why you trying to make AQ more difficult, most of us want AQ to be easier so that we can get the rank up materials we need. What you are suggesting is making it harder for us to get the rank up materials we need yet expect us to have a strong enough roster to use 5 different teams for each day of AQ cycle.
  • DemonzfyreDemonzfyre Member Posts: 22,068 ★★★★★
    Terrible, terrible idea. Awhile back they tried to get rid of AW diversity. That didn't go over very well. You are doing the same thing. This would also interfere with AW defense placement and also making it harder to coordinate paths according to time zones. Many alliances have people from around the world and having set paths is the only way they can get done.
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