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Shard crystal overhaul


Seeing all the uproar right now. I felt I should submit my idea to make parts of the game better in my opinion.

The ideas I have are concerning the crystal store. I will limit myself to the 5* crystal pool, even though the 6* pool could use a similar set up. In my opinion.

First of all, my idea is to make the basic pool crystals 5000 shards. 6* heroes is what people are mainly after and 5* are quickly becoming the 4* of 2 years ago. Useful in some cases but getting less and less.
In addition to that, I would make a class specific 5* crystal which rotates with the daily pool. I remember I was at a certain stage a few years ago and now again that I had most of the desirable champs of one class (mystic) and hardly any of a different type of class (I believe it was tech) in such cases you would like to aim for more class specific champs. Because the chance of getting what you want is higher, these crystals should be a bit more expensive. Let's say 7500 shard. And maybe put a max amount of such crystals which you can get per day. 3 or so.

From the point you get grandmaster, you'll need more specific counters for specific content (active debuff, passive debuffs, critical hits, immunity, etc) make pools for each of them and also let those rotate to increase the chance of getting the champ you want. Such crystals can be purchased for let's say 15.000 shards.

As cavalier you get 2 more options.
First is a crystal composer. Choose 10 champions you want in your crystal and spin it out. Seeing you chances are high. Let's say 25.000 shards for such crystals.

The cherry on top for cavalier would be the hero selector. Once a month for 50.000 shards you can pick one hero you don't yet have in your roster. This limits the amount of times you can use this option and also prevents people using it to just add Sig levels to their champs.
I am personally at a level, and around me I see a lot of people who have the same, who badly need that one or 2 heroes which they have not been fortunate enough to get.

Some feedback, if you're able, on if/why this is/isn't a good idea would be greatly appreciated.

Best regards

Comments

  • Notsavage19Notsavage19 Member Posts: 2,817 ★★★★★
    Let's keep 5* heroes at 10,000 shards. Class crystals 15,000 to 20,000 shards. Mechanic crystals could be cool, but you need enough good and bad champs to put into the crystals. For example, the crits would have Corvus and Ghost, but also Elektra and Karnak. Those can go for 15,000 to 20,000 shards.

    Now completely getting rid of RNG defeats the purpose of the game, so I don't think a character selector is ever going to be introduced, and it shouldn't be.

    A crystal composer is a nice idea, though far-fetched. It'll be pretty complicated to create, and also the crystal would need to contain a base pool of about 10-20 champs. Just choosing 10 champs and rolling those 10 champs also defeats the purpose of RNG.
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