**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Buffs to randomise aren’t very random
Kimil
Posts: 84 ★
I recently quit out of limited content for the first time in months due to the ‘randomness’ of the buffs on my nightcrawler boss in the modoks lab side quest, the event isn’t worth the revives. I used 7 randomisers and only saw 3 buffs cycling. Given that I didn’t fancy the first two (spite and the unstoppable dash) I wasn’t best pleased when each time I randomised, one of them reappeared every single time along with a new masochism buff which cycled in between the other two.
I’m sure this is just a bug that will be fixed, but, if you want us to play these nodes, just don’t let us change them? I’m hoping once they realise this bug, it will be fixed and we can get some variety on the randomness in the hope of making the fight more preferable (which I’m almost certain was the advertised idea behind the randomisers).
I’m sure this is just a bug that will be fixed, but, if you want us to play these nodes, just don’t let us change them? I’m hoping once they realise this bug, it will be fixed and we can get some variety on the randomness in the hope of making the fight more preferable (which I’m almost certain was the advertised idea behind the randomisers).
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