**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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2. Now, it's more skill-based. Now people are complaining and saying that it's "too hard".
Well darling, that's what you asked for.
When the maze came out which was another side event.. I didn't feel the rewards at the time were worth the effort required.. so I decided to simply not participate in that side event.. it's your choice.. but for some reason this side event has everyone on the forums like...
https://www.youtube.com/watch?v=G1I9WeRCOxw&feature=youtu.be
At a cost of exactly 0 energy and 0 units (potentially and so far for me) you can get an AG and tons of other resources.
Modok labs(Epic)
Opponents range in between 10k-30k pi.
Rewards for completion- 60 coins, 5 units, 750 5 star shards, 100 6 star shards.
Class paths were a good idea, keep them.
Class use events- either buff solo crystals, or change the shards to form some kind of crystal with champions involved in modok storylines. Also, have some kind of bonus for using the class in the modok labs. For example, mystics could deal more nullify damage, mutants could have more special damage, cosmics could have increased buff duration, etc.
Store- Let uc players buy 500 5 stars shards for 20 coins. Max 20 purchases. Add 250 6 star shards in for cav players, 50 coins, max 10 purchases. Also, increase cap on purchases for t2a and t5b.
Nodes: increase the pool, feel free to put in bs like thorns and slashed tires, but also add things like flare, breakthrough, and life transfer.
Bosses: 40k pi is good, have the same node pool as path fights.