I think it should be chalanging for sure but new cavalier players should be able at least to do the completion. Like UC dif has a path without nodes ( easy path). But expliration should be more tricky and made only for end game players
Agree for the most part. For new Cavaliers though, completion should still be a challenge where they would still need to use items. This is part of their progression. Experienced Cavaliers with better rosters should be able to clear the easy path without items, then exploration be challenging enough to maybe use minimal items. True end gamers with deep rosters should be able to explore almost itemless. The cavalier EQ should be challenging enough so exploration isn't so easy like UC EQ is these days for Cavaliers and above.
If you want a comparison, instead of 6.2, I would expect EQ to be more along the line of starting with 6.3 in first 2 chapters and then the last chapter closer to 6.4. All I'm saying is don't make it too easy.
Either way, once that gets released, the forums will be full of complaints that it's too difficult or not challenging enough!
To cater for all the different skills from Cavalier and up, there should be a scaling of paths with path rewards. The easy path and initial completion should be hard, a chance of a solo with decent rewards, but each path afterwards should have their own in path rewards and 100% completion should have jackpotted rewards. Based off this I would probably do an initial run plus another 1-2 paths but not go all out for 100% because I wouldn’t be capable.
Lmao Cavalier difficulty should be harder then Map 5 bosses.
Should be along 6.2/6.3 boss fights or even Map 6/Map 7 fights. If you believe it should me Map 5 difficulty then you clearly aren't ready for the content.
Comments
The opponents in the last quest reflect the difficulty of 5.4.
CavEQ should be the same.
I think definitely 6.2 difficulty, and maybe 6.3, but I definitely don't want to see any 6.1 in the last quest.
If you want a comparison, instead of 6.2, I would expect EQ to be more along the line of starting with 6.3 in first 2 chapters and then the last chapter closer to 6.4. All I'm saying is don't make it too easy.
Either way, once that gets released, the forums will be full of complaints that it's too difficult or not challenging enough!
Based off this I would probably do an initial run plus another 1-2 paths but not go all out for 100% because I wouldn’t be capable.
Should be along 6.2/6.3 boss fights or even Map 6/Map 7 fights. If you believe it should me Map 5 difficulty then you clearly aren't ready for the content.