**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
It is time to make 6* more accessible to everyone.
Nerf the champion boss
Buff rewards, uncollected etc
Drop the cav difficulty already
Make act 7 nothing like act 6 - because act 6 is the worst & most depressing piece of content to date.
Let us choose the champ we want for x-amount of shards
Variant 5
Take the game down completely for 2 weeks to implement the above.... Also sort all the bugs out whilst your at it
also, if the game goes down for two weeks, a lot of things would happen. Don’t think it will
Just stick one onto each path of the daily class catalyst quest. It's just as easy as that.
***edit**** no clue why this just posted
More gold, battle chips, units grandmaster shards for uncollected, cavalier for cavalier
5 star basic arena
6*Rank 3 death match tuning
Ranked rewards increase
Top 150 to 400
Act 6 changes (Making a dedicated easy path for players to beat him once, deleting no retreat or adding a skilled based way to heal no retreat damage, 6.3 6.4 block damage, addressing niche champion specifics paths and fights, etc.)
Making end game content rewards less rng
(Imagine 100% abyss and you cant even get a rank 3 6 star)
Possible discussion of adding nexus crystals for purchase of shards
Incursion rewards update
Solo event updates
More sig stone availability and less rng
Madtery slots that we can build so we dont to spend units just to take off suicides
There are many players just like me who want difficult content or the game turns into just a clicker.
I don't want the content be either act 1 or AoL, so either you just autobattle it or spend 10 revives to kill 1 opponent. It should be difficult enough to make the game fun and kepp players busy till the next big expansions, but not punish you this hard for a slight mistake. In most of the times when I play Quake in act 6 and I miss 1 hit - I'm dead (especially on bosses). I'd like to have a chance to comeback after 1 or 2 combos maybe on low hp, still I'd prefer decently difficult content over a very easy one.
I believe most of the endgame players could agree that the Grandmaster fight is probably a perfect model of a good design. You can oneshot him with any single champion if you're skilled enough, but even if you miss a couple times, 1 or 2 revives are okay to use.
Once you hit cavalier, the daily Grandmaster shard calendar could either upgrade (more shards) or they could introduce cav shard crystals and then you get shards for logging in.