Also a revamp of the solo greater and lesser Crystals. They are so bad, maybe create an uncollected one for 5000 and 2000 and a cavalier one for 10000 and 5000. We all have enough. I opened 100 searching for 3 t1a a few weeks ago. I opened like 25 XP boosts and 1 t1a.
I don’t have a gold problem but for anyone who is uncollected and cavalier create a gold boost to replace the XP boost. All those are for us who are level 60 is a way to increase item use. Maybe even just get rid of the XP boost. There is so much content in the game getting to level 60 really isn’t that hard to do anymore. I did it fairly quickly when I forst started playing the game.
More 5 star sig availability.
More rotating solo 22 hour events. Get rid of event quest completion.
Bring in a solo item use, make hero use more fun (villain, guardian, x men, fantastic 4, avenger, male, female, class based) keep arena wins the same but make 5 and 6 star champ worth more in both hero and arena wins. Maybe do a weekly SA solo, like the sigil version but for everyone.
There is a lot that can be done to make the game more fun and interactive. Those are just something’s
1. New arena aiming at 6* shards. 2. New arena aiming to t2A & t5c. 3. Cavalier difficulty aiming at high end players (t5cc class catalysts crystals) 4. After every difficult content rewards no more rng based (selector for t5 class catalysts - only nexus 6* crystals). 5. Bigger drop rates to cavalier crystals & removing the 3*. 6. Big revamp at AW - stop those defence tactis - buff the rewards for 30 days effort. 7. Aq rewards for top 90 alliances.
I agree with them all apart from cavs, if they’re buffed all it does is give whales even more of an advantage as they do now and f2p and low spenders fall back even further
I also agree with everything except the rewards for top 90 alliances. Increase rewards for everyone. Not just the top alliances. Everyone should be able to progress. Not just the top 90 alliances.
Yeah, buff it across the board, and make the highest places, top 30 mainly, a significant source of t5cc
Yup definitely. My alliance is a top 250-300 so a slight increase without needing to break into map 7 would be great.
I just want it to give me hope for the future of the game; to show that they are going to implement change and not just say how they know it’s needed, for they’ve done that before and not actually acted upon their words.
1. New arena aiming at 6* shards. 2. New arena aiming to t2A & t5c. 3. Cavalier difficulty aiming at high end players (t5cc class catalysts crystals) 4. After every difficult content rewards no more rng based (selector for t5 class catalysts - only nexus 6* crystals). 5. Bigger drop rates to cavalier crystals & removing the 3*. 6. Big revamp at AW - stop those defence tactis - buff the rewards for 30 days effort. 7. Aq rewards for top 90 alliances.
I agree with them all apart from cavs, if they’re buffed all it does is give whales even more of an advantage as they do now and f2p and low spenders fall back even further
Whales are also way ahead, for them now the resources that need is t5CC... most of the top alliances have 6/ sig 200.
It is time to make 6* more accessible to everyone.
Lower attack rating in act 6.2 to 6.4 by atleast 50% Nerf the champion boss Buff rewards, uncollected etc Drop the cav difficulty already Make act 7 nothing like act 6 - because act 6 is the worst & most depressing piece of content to date. Let us choose the champ we want for x-amount of shards Variant 5
Take the game down completely for 2 weeks to implement the above.... Also sort all the bugs out whilst your at it
Lower attack rating in act 6.2 to 6.4 by atleast 50% Nerf the champion boss Buff rewards, uncollected etc Drop the cav difficulty already Make act 7 nothing like act 6 - because act 6 is the worst & most depressing piece of content to date. Let us choose the champ we want for x-amount of shards Variant 5
Take the game down completely for 2 weeks to implement the above.... Also sort all the bugs out whilst your at it
one of those has a release date (sort of) and another has been confirmed as in it will happen.
also, if the game goes down for two weeks, a lot of things would happen. Don’t think it will
1. New arena aiming at 6* shards. 2. New arena aiming to t2A & t5c. 3. Cavalier difficulty aiming at high end players (t5cc class catalysts crystals) 4. After every difficult content rewards no more rng based (selector for t5 class catalysts - only nexus 6* crystals). 5. Bigger drop rates to cavalier crystals & removing the 3*. 6. Big revamp at AW - stop those defence tactis - buff the rewards for 30 days effort. 7. Aq rewards for top 90 alliances.
I agree with them all apart from cavs, if they’re buffed all it does is give whales even more of an advantage as they do now and f2p and low spenders fall back even further
Whales are also way ahead, for them now the resources that need is t5CC... most of the top alliances have 6/ sig 200.
It is time to make 6* more accessible to everyone.
Then make them more accessible to everyone rather than to whales by making cavs the source, make them available in content instead
Also a revamp of the solo greater and lesser Crystals. They are so bad, maybe create an uncollected one for 5000 and 2000 and a cavalier one for 10000 and 5000. We all have enough. I opened 100 searching for 3 t1a a few weeks ago. I opened like 25 XP boosts and 1 t1a.
I don’t have a gold problem but for anyone who is uncollected and cavalier create a gold boost to replace the XP boost. All those are for us who are level 60 is a way to increase item use. Maybe even just get rid of the XP boost. There is so much content in the game getting to level 60 really isn’t that hard to do anymore. I did it fairly quickly when I forst started playing the game.
More 5 star sig availability.
More rotating solo 22 hour events. Get rid of event quest completion.
Bring in a solo item use, make hero use more fun (villain, guardian, x men, fantastic 4, avenger, male, female, class based) keep arena wins the same but make 5 and 6 star champ worth more in both hero and arena wins. Maybe do a weekly SA solo, like the sigil version but for everyone.
There is a lot that can be done to make the game more fun and interactive. Those are just something’s
Just stick one onto each path of the daily class catalyst quest. It's just as easy as that.
I forgot the daily quests existed. Speaking of them, does 2.4k class shards a week actually benefit anyone? Takes 15 weeks to form one singular T4CC. Either buff that significantly, or just remove it to save server space.
Arena revamp. More gold, battle chips, units grandmaster shards for uncollected, cavalier for cavalier 5 star basic arena 6*Rank 3 death match tuning Ranked rewards increase Top 150 to 400 Act 6 changes (Making a dedicated easy path for players to beat him once, deleting no retreat or adding a skilled based way to heal no retreat damage, 6.3 6.4 block damage, addressing niche champion specifics paths and fights, etc.)
Making end game content rewards less rng (Imagine 100% abyss and you cant even get a rank 3 6 star) Possible discussion of adding nexus crystals for purchase of shards Incursion rewards update Solo event updates More sig stone availability and less rng Madtery slots that we can build so we dont to spend units just to take off suicides
So many comments about act 6 being "So hard, the worst content", etc. I'm an endgame tryhard player, I get fun only by going through difficult fights that require a lot of skill and good heroes. I'd still remove the nodes from the champion since the fight is extremely difficult even without nodes when you go 100%. There are many players just like me who want difficult content or the game turns into just a clicker. I don't want the content be either act 1 or AoL, so either you just autobattle it or spend 10 revives to kill 1 opponent. It should be difficult enough to make the game fun and kepp players busy till the next big expansions, but not punish you this hard for a slight mistake. In most of the times when I play Quake in act 6 and I miss 1 hit - I'm dead (especially on bosses). I'd like to have a chance to comeback after 1 or 2 combos maybe on low hp, still I'd prefer decently difficult content over a very easy one.
I believe most of the endgame players could agree that the Grandmaster fight is probably a perfect model of a good design. You can oneshot him with any single champion if you're skilled enough, but even if you miss a couple times, 1 or 2 revives are okay to use.
So doing some thinking, a five star basic arena available to UC players and up, that awards Grandmaster shards instead of PHC shards.
Once you hit cavalier, the daily Grandmaster shard calendar could either upgrade (more shards) or they could introduce cav shard crystals and then you get shards for logging in.
Comments
It is time to make 6* more accessible to everyone.
Nerf the champion boss
Buff rewards, uncollected etc
Drop the cav difficulty already
Make act 7 nothing like act 6 - because act 6 is the worst & most depressing piece of content to date.
Let us choose the champ we want for x-amount of shards
Variant 5
Take the game down completely for 2 weeks to implement the above.... Also sort all the bugs out whilst your at it
also, if the game goes down for two weeks, a lot of things would happen. Don’t think it will
Just stick one onto each path of the daily class catalyst quest. It's just as easy as that.
***edit**** no clue why this just posted
More gold, battle chips, units grandmaster shards for uncollected, cavalier for cavalier
5 star basic arena
6*Rank 3 death match tuning
Ranked rewards increase
Top 150 to 400
Act 6 changes (Making a dedicated easy path for players to beat him once, deleting no retreat or adding a skilled based way to heal no retreat damage, 6.3 6.4 block damage, addressing niche champion specifics paths and fights, etc.)
Making end game content rewards less rng
(Imagine 100% abyss and you cant even get a rank 3 6 star)
Possible discussion of adding nexus crystals for purchase of shards
Incursion rewards update
Solo event updates
More sig stone availability and less rng
Madtery slots that we can build so we dont to spend units just to take off suicides
There are many players just like me who want difficult content or the game turns into just a clicker.
I don't want the content be either act 1 or AoL, so either you just autobattle it or spend 10 revives to kill 1 opponent. It should be difficult enough to make the game fun and kepp players busy till the next big expansions, but not punish you this hard for a slight mistake. In most of the times when I play Quake in act 6 and I miss 1 hit - I'm dead (especially on bosses). I'd like to have a chance to comeback after 1 or 2 combos maybe on low hp, still I'd prefer decently difficult content over a very easy one.
I believe most of the endgame players could agree that the Grandmaster fight is probably a perfect model of a good design. You can oneshot him with any single champion if you're skilled enough, but even if you miss a couple times, 1 or 2 revives are okay to use.
Once you hit cavalier, the daily Grandmaster shard calendar could either upgrade (more shards) or they could introduce cav shard crystals and then you get shards for logging in.