Paths have always costed 3 energy in the highest difficulty, and energy refills have never been so abundant as they are now, sometimes running out of energy is annoying when you’re practicing or just about to finish a quest but it’s not something to really complain about.
I dunno. After some of the torture path lengths of act 5 exploration in a single week, I probably would have wanted more energy. But honestly, we do get a fair amount of free energy refills each month.
Paths have always costed 3 energy in the highest difficulty, and energy refills have never been so abundant as they are now, sometimes running out of energy is annoying when you’re practicing or just about to finish a quest but it’s not something to really complain about.
Find one game that uses energy use based mechanica and tell me how many of them give you enough energy to do what you want without running out.
That's one thing, but designing quests that take more than 70 energy is ridiculous.
It's not really. We have 30 days to complete the content and story is permanent.
Okay, we don’t have to agree and I know from experience that I’m not gonna change your view. In my opinion there’s no reason for any content to cost more than 70 energy.
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I am not in alliance so ...
any small discount is welcome.