Roadmap feedback and player retention
SuperChrona
Member Posts: 296 ★
Hi
Read you two roadmaps so far and some good stuff in there, BUT you need to include more dates for when it is coming. Otherwise you will missed the objective of keeping player retention.
For example you talk a lot about act 6 changes and all you commit to is before book 2, so that gives a window of half a year. So this means for act 6 everyone is pretty much in limbo that wants to get to cavalier or explorer act 6. One of the most important part in player progression.
I suspect we will see the same thing with the next couple of roadmaps. A lot of words and very few commitments from you point. In my view drop or postpone roadmap 4 and instead give us a detail expectation on when all these things are coming to the player base. Each and every promise you give us in the roadmap should have a target release. I know you have the information just a question of putting in to a nice presentation for the players.
I think most of would rather have a plan that we can relate to than no plan at all.
A roadmap is not a roadmap without some dates. Otherwise it is just a strategy for the game.
If we look at the first roadmap and promise about release:
- Back issue #5 --> August
- Back issue #6 --> no promise just a "hope"
- 6.2.6 champion rework --> No date
- Reduce attack values in act 6 --> No date
- Pain fights in act 6 --> no date
- Book 2 chp 1 --> December 2020
- Cavalier difficulty --> July to september (great work here :-) )
- Act 2 rewards update--> No date
- Compensation --> No date
- New soundtrack --> December 2020
- Bosh Rush --> July 2020
- Summer of pain --> No date
So you came up with dates for 5 items and 7 items with no date. Could be anywhere from now and until infinity. It is clearly written by different people. Where some do excelent by giving exact dates and others not commiting to anything at all.
/S
Read you two roadmaps so far and some good stuff in there, BUT you need to include more dates for when it is coming. Otherwise you will missed the objective of keeping player retention.
For example you talk a lot about act 6 changes and all you commit to is before book 2, so that gives a window of half a year. So this means for act 6 everyone is pretty much in limbo that wants to get to cavalier or explorer act 6. One of the most important part in player progression.
I suspect we will see the same thing with the next couple of roadmaps. A lot of words and very few commitments from you point. In my view drop or postpone roadmap 4 and instead give us a detail expectation on when all these things are coming to the player base. Each and every promise you give us in the roadmap should have a target release. I know you have the information just a question of putting in to a nice presentation for the players.
I think most of would rather have a plan that we can relate to than no plan at all.
A roadmap is not a roadmap without some dates. Otherwise it is just a strategy for the game.
If we look at the first roadmap and promise about release:
- Back issue #5 --> August
- Back issue #6 --> no promise just a "hope"
- 6.2.6 champion rework --> No date
- Reduce attack values in act 6 --> No date
- Pain fights in act 6 --> no date
- Book 2 chp 1 --> December 2020
- Cavalier difficulty --> July to september (great work here :-) )
- Act 2 rewards update--> No date
- Compensation --> No date
- New soundtrack --> December 2020
- Bosh Rush --> July 2020
- Summer of pain --> No date
So you came up with dates for 5 items and 7 items with no date. Could be anywhere from now and until infinity. It is clearly written by different people. Where some do excelent by giving exact dates and others not commiting to anything at all.
/S
6
Comments
It's a lot for them to do. Give them a bit of slack.