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Small tweak to Taskmaster to make him more useful
Hammerbro_64
Posts: 7,463 ★★★★★
His debuff immunity mechanic is very interesting, but really is only useful for two champs: MS with her refreshable bleed (as opposed to stacking), and a long Void fight. Most other times debuffs that you really don’t want are DoT, which will still eat at your health while in the process of becoming immune.
My proposal is this: each time he exploits weakness, he either gains a 1 second debuff that has no effect, or he simply gains the +10% resistance as noted in his abilities.
This would allow him to be useful for fights where debuffs are rampant but getting to immunity will take massive chunks of your health away. It would also encourage more play of an already pretty alright champ, and make him useful unduped.
My proposal is this: each time he exploits weakness, he either gains a 1 second debuff that has no effect, or he simply gains the +10% resistance as noted in his abilities.
This would allow him to be useful for fights where debuffs are rampant but getting to immunity will take massive chunks of your health away. It would also encourage more play of an already pretty alright champ, and make him useful unduped.
2
Comments
He is fun
Edit: I just tried it and it looks like only a single debuff detonates, so now you have a permanent willpower active. Very interesting