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Could 32 Players per Alliance be Workable?

Dahkness1831Dahkness1831 Member Posts: 78
As a recruitment officer in my Alliance, one of the biggest issues I face are the mid AQ or mid AW player quit. I have had disgruntled players, we have had to kick horrible players and once had one of our players get into a horrible accident.

It is very problematic when you run AQ map 6+ or if their defenders in AW haven’t been placed. Now I have to scramble to find a replacement while playing AQ/AW.

If however Alliances were day 32 players deep, we could rotate 2 on the fly. Of course there would have to be some sort of compensation as two players would not want to sit idly by, but at least if you lost one or two the transition could be smoother. I was thinking in order to receive AW and AQ rewards, players would have to play at least 40% of the content.

I know somewhere out there, there would be Alliances trying to figure out a way to abuse this privilege like using players to deflate or inflate alliance prestige, maybe power level alts or any such other ones I cannot imagine. I just think it would be so much nicer not to have to scramble in the LFG forum boards.
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